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I got a little bit too excited about roundabouts. “Ooh, they’ll be so useful!”. I know we kind of had them in the first game, but only really a huge junctions. I want to build Milton Keynes.
You cruel person… I hate driving through there… 🤣
Traffic accidents!
I shouldn’t be happy over seeing my cims get wrecked, but I’ve wanted that for CS. The game mechanics of road blocked and temporary queues and having to remember to build detour-alternative roads.
That clip at 2:34 in the video where they build the off-ramp might have made me drool a little bit
I love how they’re designing the roads so they actually degrade over time and need maintenance and the pedestrian walking areas. It’s all the tiny details that has me excited.
In Cities Skylines 1, “Road Maintenance” was only done on streets that had too many rotting corpses.
I don’t see any bike lanes :(
They said on Twitter and in the comments of the linked post, that there won’t be any bikes at all at release.
They’ll very likely be a DLC.
Yeah, I hope they expand immensely on public transport, biking and walkable cities. Having to build car-centric cities would make me sad.
I’ve not played for some time but I’m liking the sound of these changes! I’m glad they’ve started these diaries by talking about roads, which were always a pain point for me. Here’s hoping the traffic simulation is also improved.
Looks like the topic of the second dev diary is traffic. So we’ll only need to wait until the 26th to find out if they’ve accuratelly modeled terrible drivers.
I love me some cities skylines. Even if it’s just me making the worst-designed cities and getting mad about traffic.
The most interesting takeaway for me in this diary was that you can select individual lanes like the one in the video where you’re selecting an individual lane to create a slipway and how the mouse selectively panned over each lane and choose the one that created the said slipway. This is really exciting stuff and I really really hope that they fixed the traffic problems that the first CS game had 😭
I’m so happy to see a thread about Cities Skylines here! And one with plenty of reactions and comments.
I was worried the community would vanish along with Reddit and I would have go elsewhere to get my complex intersection fix…
Me too—I was saddened when r/CitiesSkylines didn’t take part in the blackout. A community for a game that became as successful as it is in part due to the hard work of unpaid third-party developers should have been at the forefront of the protests
Nice to read and all, and I’m looking forward to that game, but am I the only one who expects a “development diary” to contain some information about the actual development of the game rather than just a feature presentation?
Dev diaries are a thing that paradox is known for doing. Sometimes it goes into the behind the scenes, sometimes it’s about work-in-progress features, sometimes it is just showcasing stuff that is already done.
It’s basically their name for roughly weekly posts about the current and future state of their games.
Visually it looks amazing. Love the addition of the “parallel roads” feature too, that’ll be a huge timesaver.
I can’t believe how long ago CS1 came out… Can’t wait to see the mods that will come out for this game 🤤
I can’t wait to pave over the green hills with parking lots. No, really.
Honestly, I was a bit surprised at how much better this seems! If the rest of the sequel has a similar level of improvements, it will shape up to be a great game at launch!
I love all the public transit and walkable stuff. Let me make my people-first cities! Also the traffic accidents and road quality stuff seems promising. If there’s one thing I want the most it is greater depth on the management part.