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Joined 3Y ago
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Cake day: Feb 01, 2022

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I’m not sure what the intent on this post is, but between not being able to find much else about this game and the installation instructions including using a VPN to pretend to be in Indonesia, I’m suspicious malware may be at play. Going to take this down for now.



Gonna be honest, this comment further down explains why you should have some compassion even on posts that seem obvious to you: https://beehaw.org/comment/883359

Consider taking this approach in the future.


This is a great resource, thank you for posting it! However, it would likely be a better fit for the Beehaw Programming community. Please post links like this in that community in the future!


I suppose that’s what I get for just doing a quick google 🙃

That is really interesting though, my understanding is that Doom 2016 is known for running pretty well and achieving high framerates, or at least that was the sense I got from tech youtube when I watching that more. I wonder what the devs were doing in that case.


Not a game dev but I’ve done some programming and I love games so I’ll take a stab. There’s a few reasons I can think of:

  1. That’s how the engine they’re using works. Game engines take a long time to develop, and so if you’re using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they’ve made many games with similar engine level limitations, this seems most likely to me for this particular case.
  2. They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn’t a high priority in terms of getting the game out the door.
  3. Probably doesn’t apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you’re learning as you go, there’s a good chance some hacky things will make it in to the final product.

Sure, people are more than their political views, but I don’t know that that means political comments made in tech content should just be ignored. The people making the content put them there deliberately, and there’s enough tech content out there that at the very least if that bothers you, it’s easily possible to find something that doesn’t include those comments, if not something that includes political commentary that isn’t bothersome.

On top of that, what some might call identity politics, others would call minority groups getting together and demanding that their voices be heard the same as others. Political divisions often reflect real life experiences and how they differ, and the only way to just ignore the political differences is to ignore important issues is people’s lives.

Identity politics is also a 2 way street. I’m not familiar with tech podcasters specifically, but I imagine they’re not getting the same kind of push back if the political commentary is putting minorities in a negative light.

What I am using far too many words to say is, dismissing the concerns of the OP because they sound a little bit too much like identity politics is not a nice way to contribute to this thread, and I encourage you to reexamine your post and think of nicer ways to contribute in the future.



The thing that upsets me most about this article is that when I try other search engines, I still find myself needing to use Google to find certain things. Usually that’s information or questions and not products, but if it’s this bad for Google I can’t imagine it’s any easier on the others.



Hey, not sure if you’re maybe more used to Mastodon or something, but the hashtags in the title don’t have any particular effect here. Not sure what your goal with them was exactly, but figured I’d let you know.