she/they

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Joined 2Y ago
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Cake day: Jun 12, 2023

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So you unironically think they are worse than Google?

…really? I don’t think you are being serious


Just because you don’t like inventory management doesn’t mean others don’t.

as boring as my actual job

Again, subjective, considering the popularity of job simulator games, like truck sim.


Here’s another question though

“Would I like this game more if I didnt have my cool item right now?”

Hard to say yes… But in practice the answer might very well be yes. Challenge in games is rarely something you directly ask for, you want the reward after all, but often the fun is in exactly overcoming those obstacles, and not actually the reward. In that sense encumbrance might feel bad… but being able to grab every single item always could very well ruin part of the fun.

In the end games are sets of challenges presented in certain ways, and its just whether those challenges work well from a game design perspective.


Also did this person really refer to an experience they had 12 years ago??

I can’t even remember the shit that happened to me 2 years ago. The world was an entirely different place back then.


I don’t see older games being rated lower as a problem. Yes standards rise over time as games and technology gets better, that’s fine! If you took a mediocre modern AAA game and showed it to a reviewer 20 years ago, I’ll bet all my money it would be game of the year.


The truth is, we do have enough resources. We just care more about the economy and profit than our future climate (which will also strongly affect the economy, but that’s in the future so…).

If we actually valued the climate as much as we ought to, switching fully to renewables would be a bargain.


Here’s a big question though

What’s the difference between predatory tactics to hook people into a game, and “normal” gameplay, whatever that is? If neither cost any money or have microtransactions in any way?

Is Diablo 2 using predatory mechanics? Is Counter Strike? Is Factorio?

Games are artificial constructs. If you deconstruct them entirely, unless they got some story to tell as the center point of the game, their mechanics and goals are entirely artificial and constructed to get you to keep playing, be engaged, and have fun, whatever that means and implies.

Because, well, in the end, games do not have a grand purpose. Their purpose is entertainment(or be art, but not all games have that goal). And so if vampire survivors keep you engaged and enjoy the game… Is that really that much different to other games? Another example to this are idle/incremental games, as a pure distillation of what games are. Are they predatory? Is there really much difference from the very core of other, more “proper”, games?


This is a weird mentality and not my experience at all. Many women love and are deep into games. You just need to be a nice person and keep meeting people… and like, actually meet new people, many struggle with that part.

It may be less but certainly not a “rare minority”.


Eeeh, the thing with curiosity is that it’s a double edged sword in that regard. Sure, maybe it makes you more likely to engage… but it also makes you much more likely to investigate. Ask the question “why?”, rather than take things at face value.


My point was that capitalism and its incentives do not create good games.

Capitalism rewards profit at any cost, and nothing more. In the end this allows for cash grabs and terrible working conditions, which the industry is riddled with. Good games would still have gotten made without these incentives.

There’s many assumptions in this text, and it ignores great games that were financial flops (or couldn’t get made in the first place), and terrible ones (like gacha games or basically the whole mobile games ecosystem) which are greatly rewarded and successful. There are so many resources wasted on objectively not good things for players such as how to exploit their psyche to spend money which compromises the game design, or resources spent on stuff like marketing just because that’s what pays back, instead of spending those on making a better game.

I would argue that capitalism’s incentives hampers the creation of good games if anything. Because now instead of thinking what makes a game good, devs are instead forced or incentivized to think what makes money. And they are very much not the same thing.


Do you think those games wouldn’t have been made without capitalism?

All of those examples are driven by people wanting to make a good game because that is their passion.

If they were given infinite resources to make a game, and would gain nothing else beyond just a decent standard of living or whatever, do you think they wouldn’t made them? Because I think they would.


We don’t exactly have many non-capitalistic economies.

But we have games that people made outside of the incentives of capitalism. i.e., because they wanted to make the game they wanted to make. This is what has created the absolute best games in existence. Not the incentive of money.

Was terraria made for the purposes of money? Was outer wilds? No. They were passion projects. Of course they had to earn money, because you need to earn money to survive, but that wasn’t their primary goals. Contrary to games such as call of duty or whatever. Which are just incredibly bland in comparison.

I mean see how much microtransactions, loot boxes, etc. Is ruining the atmosphere of games and exploiting the hell out of people and kids. Don’t tell me devs are putting that in because that is what their dream game would contain. No, they put it in purely because of capitalistic incentives. Would you argue that that is good?


AAA games are very rarely as innovative as indie games, it’s all just the same rehashed stuff I feel like. Just whatever is “safe”.

So, I very much agree, the typical AAA stuff from studios like EA, Ubisoft, etc. Don’t interest me.

Although maybe Starfield will be interesting, we’ll see. I didn’t really like Fallout 4 though, I wished the RPGs were a bit more like the more old school ones lol.


Semantic versioning isn’t useful for all kinds of software. Plenty intentionally choose to not use it. Look at the Linux kernel, for example.


Elon is doing more than most to showcase the failures of our systems and the downsides of billionaires

Thank you, comrade Elon


Yeah, hard to criticize the model when you can just get everything you need for less then the price of a AAA game. It just makes it a “free to try” game, instead of a truly free to play one, and that’s fine.

And besides, in recent leagues they have gone less hard on the specialized stash tabs model, and more on the cosmetic one. They haven’t added a league specific stash tab since delirium league, and that was over 3 years ago.


It would be nice if they didn’t, but every class is a character with a semi-established personality and story, so it makes sense for them to be gender “locked”. The NPC characters also react to you differently based on who you play. It’s mainly a difference in character design.


Another is to find out who was at a protest the institutions in power deemed unacceptable :)


The whole problem is that the free internet is dying because google is starting to get a monopoly over it.

So, yes, “just another Chromium browser” is a very valid criticism, because it quite literally aids in jeopardizing the future of the internet.


nobody ever takes the time to do any thing to contribute to it

You are literally on the direct counterexample to this. Lemmy is like the old Internet.