I loved Fallout 4 but one of my least favorite aspects of it was how it forced me into base building when I pretty much wasn’t interested in that aspect of the game. I get Bethesda was doing something new and wanted to show it off, but it was so annoying being so prevalent in a lot of the main missions of that game. I’m really hoping they don’t make the same mistake with Starfield. I know a lot of people are hyped about the settlement building and the micro managing just as they were in Fallout 4, but personally I’m not super interested in that. I’m more interested in the RPG stuff.
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I’ve played about 500ish hours of fallout 4, like 10 or so characters.
Unless I am blackhole-ing something, you are “forced” to do the base building stuff twice, for a total of like 8 minutes. Once at sanctuary at the beginning and once at the big fort to get into the armory. I don’t really count the occasional times you have to build a single radio tower to finish capturing a settlement, especially because it’s part of the radiant quests that aren’t real quests. And because it takes 30 seconds.
and who cares if it was only a little bit? I still didn’t like it. This whole comment reeks of “your opinion doesn’t matter because I didn’t find it as annoying”
You have to build a teleporter if you do the brotherhood of steel quest line
I’m not a fan of base building in games. Hopefully, it’s never required for anything. I hope it’s fleshed out and enjoyable for the people who like that sort of thing though.
I wish Bethesda still made RPGs :(
What’s your opinion on the dialogue system and specialisations syste on Starfield? Looks like there’s a lot of opportunity for role playing in it, especially with the traits.
I feel like in Fallout 4, even though you were forced to interact with the settlement system in the early game, helping gain new settlements, add some things to Sanctuary etc., it didn’t feel like I was missing out on things or being punished for largely ignoring the settlement system after those tutorial missions ended. There are things you have to build through the system for major quests later, but it wasn’t much more than ‘place these items and connect them’.
The bigger issue for me was how janky the settlement system was to get the pieces to fit together and look cohesive. Building a perimeter wall around the Red Rocket Truck Stop for example was nearly impossible because the wall pieces wouldn’t align so they would clip, and be shorter or taller than the piece next to it, rather than fitting to the terrain.
If Bethesda fixed the clipping/alignment issues in Startfield it should at least be easier to use so you can finish any mandatory settlement quests faster!
It’s also the reason I don’t play No Man’s Sky(apart from the bait and switch launch).
People don’t play Bethesda games because they are good sims but because they are good RPGs.
If they pivot to a sim/building type game then I don’t think people will like it.
I ended up actually liking the base building but I hated it being forced down my throat during missions. I still couldn’t get over the tedium of actually caring for settlers though. When I finished the game I built a mega mansion at graygarden and then a bunch of other houses with different styles littered across the map. All for myself.