Having a great time with myself and a few friends that I’ve drafted. We launched a Mirai Fury from the cargo bay of a Constellation Taurus and it was a blast.

Also found this new community in these post reddit days:

https://lemmy.ml/c/starcitizen

Dee
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62Y

I dropped $90 wayyyyy back in the day and still have my login. I install it again every once in a while to see how things are progressing. Can’t believe how slow the gameplay progress is but I will say the work they’ve done on the engine is really cool. But like… That’s not why I backed the game. I’m not mad about the game, I’ve had my fun testing it out over the years and I like the idea of what it could be, I just don’t expect it to be finished anymore.

raccoona_nongrata
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2Y

I imagine it’s more of a watched-pot kind of situation than it will never finish. Starfield reserved its trademark way back in 2013, but you don’t get the sense that people think it took overly long.

Open development definitely skews people’s perspective on how long development of these big titles takes.

Dee
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12Y

Yeah I’m not saying it’ll never happen, I’m just not hyped for it getting finished like I was in the past.

I got my founders towel in my hanger and a sweet leather interior general purpose spaceship, I’ll be ready whenever it does decide to launch.

I was an original backer and I’ve dabbled on occasion but I’m waiting for more of a tutorial and better technical stability.

raccoona_nongrata
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12Y

Yeah, they did release a little bit better of an in-game noob tutorial, with some better hints and “Press this, go do this, get on the tram here to go get your ship” etc. but it’s still far from being an easy learning curve. But they are aware and working towards it, which is encouraging.

I paid $15 or something like that in the first wave of the Kickstarter. The most recent time I tried to play was within the past few years, maybe last year. I remember I found it frustrating because I had no idea what to do so I ran around trying to find my ship, I think I rode on a subway kind of thing to a big empty spaceport. I never actually made it into space before I gave up and uninstalled it again because it was so boring and frustrating.

rememberence
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32Y

I’ve played and am a Concierge level supporter. And one who’s waiting for the nascent /m/agazine to kickstart itself to life (among a few others filled with tumbleweeds and sadness :( )

I love the game. I find it highly immersive. And oddly calming - I’m a trader and running the shipping routes with the sound of quantum quietly thrumming in my ears is soothing in a way that listening to the ocean is. That being said I’m not playing atm but that’s mostly because trading has been bad for a while and I’m waiting for improvements. I’m waiting for the Railen (I feel like that’s going to be my primary ship once it launches) and I’m waiting for Pyro - because I feel like with a new system we’ll have more trading outposts and that should hopefully help balance out things.

Also what I’m very keen to see is the introduction of NPCs on ships. I’ve been toying with the thought for a while but it will drastically change the balance of the verse once any and all ships can hire on NPCs to man previously abandoned Turrets.

What will be really interesting, at least to me, will be the Connie. Dangerous enough on her own, if you can hire three NPCs (one per turret and one for the snub) she’ll be an incredible pocket-carrier/force multiplier in a “relatively” small package.

lol, so yeah. That’s what I’m interested in. But I really want to get my hands on the Railen. The interior picture of it is literally my work laptop background.

raccoona_nongrata
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32Y

Yeah, Pyro is the next big hill I think that’s going to unlock a lot of stuff, both for testing and for fun and balance. It will likely necessitate some form of the first kind of server meshing, even if it’s a small scale of just being able to pass seamlessly from one system to the next.

The progress on Pyro looks really great from what they’ve shown, and definitely has a different feel from Stanton. While it’s slower than something like NMS, I appreciate the balance that SC has been trying to strike between procedural generation and hand-crafted/controlled elements. I’d personally much rather fewer detailed systems than a million systems that all kind of start to feel the same.

Thanks for the detailed reply. What specs are your computer? Have you tried the face/eye tracking tech that is currently available for the game?

rememberence
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02Y

8700k/3080tI/64gigs of RAM. lol, I need to upgrade my processor but she’s solid enough to handle the game even with my G9.

I’ve /thought/ about the eye tracking stuff but haven’t looked into it yet. Given that I consider the G9 basically on the edge of VR (my monitor wraps around my head vs wrapping around my eyes) that may be something to look into. Also I’ve thought about getting at throttle. I use an ergo setup? Logi MX ergo - which I oddly really love for spaceship control vs a “normal” mouse, but I’ve really been on the edge of getting a throttle just for that last little bit of control. Especially if you’re making Cargo drops over and over again and landing on moons all the time.

But yeah…I haven’t quite pulled the trigger on the eye stuff but that’s mostly because I’m currently not in SC atm (waiting for a couple things to come online for my gameplay loop and have other “toys” to buy on the backend [-.- and a CC to get down after the toys I buy -,-])

The big thing, if you’re trying to get into SC though, is the RAM. You /need/ at least 32. 16 is technically playable but upping to 32 (SC runs on my laptop too which has 32RAM) makes a huge difference. That and having it installed on an SSD.

I played Star Citizen on my shitty gaming laptop I bought from a seedy bazaar while deployed overseas back in 2016: 6Gb RAM, 2.8Ghz quad core, nvidia 1060m, and the game on all low settings played at 12-25 fps in Orison station. I wish I could afford a setup like yours one day.

I play it quite often and have a great time when I can get a few mates to join. It’s a beautiful game and one of those “it is what you make it” type of games.

It’s a lot like Diablo is for me. There’s a ton of fun to be had, but the gameplay is rather repetitive and limited, so it’s best to pick up for a bit, drop it, and come back later. With Diablo, I play for a few weeks every season or so, with Star citizen, I play for a few weeks every few patch cycles.

I don’t think that’s such a bad thing anymore though. I think it’s weird how people have started to accept Games as a Live Service sort of deal to mean “We play this and only this!” “There has to be hundreds of hours of content or I’m wasting my money!”. That sort of thing used to just be confined to MMOs, but I see it cropping up all the time with all sorts of other games. (again like Diablo lol)

I’m happy that I can still get enjoyment out of it occasionally, time-to-time. There’s plenty of other games to sink my teeth into, and it’s fun to rotate to keep the options fresh!

But on Star Citizen itself, the last few times I’ve played it has been relatively consistent, and the persistent stuff is great when it works as intended! It definitely adds a lot to the universe. I’m interested to see some new systems and planets and reasons to explore, places to set up outposts, and I’d probably stick around for much longer at that point. It’s got enough bones there now to really facilitate a lot of great gameplay, it’s just gotta flesh it out now.

Slartibartfast
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2Y

I come back and mess around with it once a year or so. I’m an Original Backer so it’s become kind of an annual tradition at this point. Also I have one of those red AMD ships which I think are kind of rare or something?

@socsa@lemmy.ml
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2Y

Played it back when Arena Commander (?) was first launched and was top ten on the leaderboard for a couple of months. Stuck with it on and off for a couple of years. I have like $250 into it maybe - my ships are a freelancer MIS and like two other basic ships.

I got tired of it when they stopped actually pushing wide releases and just decided to pick some random influencers or whatever as a much smaller testing community. Testing releases actually kept me engaged with it, and I made lots of bug reports and was on the forums a lot as well. I just lost interest when that all went away (and was kind of pissed I didn’t get asked to participate tbh).

HOTAS meta was also fucking obnoxious. I thought the mouse aim mechanics were crazy fun combined with 6DOF flight, and it was actually something I was pretty good at, and it just got way less fun when they nerfed all that so neck beards with sim setups wouldn’t feel left out.

Maybe I’ll revisit it again at some point. Maybe not.

raccoona_nongrata
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12Y

I’m not sure what you’re referring to with the testing releases, Evocati is maybe “exclusive” in the sense that the people who do that early of testing may as well be doing free QA, but the PTU waves are still fairly accessible if you want to help test early releases. But maybe I misunderstand what you’re referring to.

I’ve seen some very proficient keyboard and mouse players still. I played with KBM for a long time, there are still some advantages in terms of reticle accuracy. You’re referring to the “ESP” thing to aim assist? Personally I turn it off, but I’d be interested to hear your take on it.

dan96kid
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22Y

I’ve played it fairly recent. (A few weeks ago)
It definitely has promise in my opinion. I have yet to get any new ships though because my money-making skills are trash.

I play it occasionally. I generally have runs of good times and then runs of bad times, 30ks, random explosions/deaths. I would say I have gotten enough fun out of the starter pack that it is worth it. I probably wouldn’t pledge if I could go back in time, but I do enjoy the Vulture, so I hope they go back and make salvage profitable again, so you can make good money on something besides just bounty hunting, since most other stuff isn’t that profitable on a aUEC/time ratio. Things have been wonky for the past bit after Invictus, so I’m waiting for the next update to roll up to the live PU.

The only reason I don’t play currently is due to my PCs CPU being about 9 years old. About to do a rebuild in the next few months.

I enjoyed it when I did play, for me it was more about discovery. I had a few PvP battles which were fun, not that iwas any good. Flying around in a group was great, especially when they implemented linked quantum jumps

raccoona_nongrata
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02Y

Yes, honestly flying and racing is one of my favorite activities. The Defender especially just flies so nice in atmosphere, not too squirrely but really fast.

Good luck with your rebuild. Consider yourself lucky that you missed the pain of 3.18. “Dumpster fire” would be putting it lightly.

@termus@beehaw.org
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2Y

This thread scratched the itch to reinstall it. I see it’s 3.19 now. Has the dumpster fire been put out?

Nvm, I’m dumb and missed where you wrote that it looks like the bugs have smoothed out. I’ll give it a shot!

raccoona_nongrata
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12Y

3.19.1! It’s been much better so far (fingers crossed). With the freefly over, no major events going on and this stability patch out it might be good timing to get back in.

I would like to get into it, I do have a basic ship of some sort from many years ago. But I just can’t run the game well enough and only get 20-30fps in most places.

raccoona_nongrata
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12Y

Unfortunately optimization often comes in the last leg of deveopment, CIG is in the unenviable position of maintaining a live version of the game while they’re building it. Essentially putting the wherls on thr car as it drives down the street, lol.

Had a blast in the past, until my GPU couldn’t handle the graphics anymore when I pushed myself to the competitive limits, and shortly thereafter they nerfed the Ares Ion (my absolute favorite ship) and my 10 year old Thrustmast TM16ks started to fall apart as well.

I’m heavily looking forward to getting back into it again once I can up my hardware :3

raccoona_nongrata
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12Y

Buying the TM16ks and then having the sensors fail after a year is like a space sim rite of passage, lol.

after a year? Mine lasted for 10 years lmao

I guess I was lucky

I did a bit of the mining and trading gameplay wipe before last. Haven’t gone back since but I likely will.

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