I always enjoy checking out the demos from these events. Has anyone else tried any yet? Would love to hear about any fun demos youāve found.
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Tried out a lot of demos today, hereās some reviews!
Jusant A very nice looking game about rock climbing, from Donāt Nod (Life is Strange devs), seems like a departure from their usual stuff. The gameplay in the demo was pretty good, the climbing is a lot more involved than the press forward climbing youāre probably thinking of from most games. You individually control each handās grip (think GIRP or Mount Your Friends, but less awkward), and can freely place spikes in the wall to attach your rope to which can save you from falls or give you places to swing from. Youāre exploring this abandoned cliffside village, and thereās notes and stuff to piece together the stories of the people there, I didnāt pay too much attention to them in the demo because Iād probably just forget and read them again in the final game but it seems not bad as far as that kind of thing goes. Main complaint is that the performance was pretty bad, hopefully that gets polished up by launch.
Alien Hominid Invasion I always look forward to anything new from The Behemoth, but was a bit skeptical about this one because I really did not enjoy the original Alien Hominid. It was brutally difficult while feeling quite shallow in gameplay. Thankfully, this is much better. I was immediately impressed by the movement, you get a dodge that turns into a long dive in the air, shooting in the air can boost you upwards, and a double jump that resets your other options. This doesnāt have the 2.5D movement of most beat 'em ups, which Iām glad for the lack of, and probably wouldnāt fit well with the chaotic pace here. The level structure is quite different as well, with bite-sized levels that you pick from a grid map for each mission, where you can select levels with varying levels of challenge and loot you can earn. You can use the loot to change your loadout, and it seems like thereās a bunch of different weapons, perks, and cosmetics. This mostly seems like itāll be fun in co-op, and I did play it solo but the game gives you some AI companions. The level objectives seem like they could get a little repetitive, as I did see the same ones a couple times already in the demo, but maybe I was just unlucky or there will be more as you progress in the full game.
Sea of Stars This is a turn-based RPG from the devs of The Messenger. I was a little skeptical going in with the genre being very hit or miss for me, but Iām pretty impressed. The game looks amazing, in a way that I feel like doesnāt fully come across just from trailers or screenshots. The traversal is pretty fun, youāre able to climb up and down ledges and jump over gaps, and the world has a lot of verticality. Thereās also puzzles that you solve through a combination of that āplatformingā and stuff like pushing boxes around and flipping switches. That aspect doesnāt seem as good as something like Crosscode, but did feel a lot better than the similar platforming in Chained Echoes. The combat takes a lot of inspiration from both Chrono Trigger and the Mario RPGs. It has the positional attacks and combos between party members from Chrono Trigger, with the timing mechanics from Paper Mario and the like of button presses on attacks landing or while defending, with some more involved little minigames for special attacks. The dungeon you go through in the demo was pretty fun, the puzzles were a little basic but I liked the structure a lot, and assume itāll build up in complexity. While it doesnāt have the full heal/mana restore between battles of Chained Echoes, it does encourage you to spend your resources a bit more than most RPGs by giving you a pretty generous mana regen from your basic attacks. There wasnāt really enough story here to judge that yet, but it didnāt seem bad. I also want to acknowledge this being the best structured demo of any in this group, it gets you right into the game, and skips ahead to give you some variety rather than just making you play through a full intro section.
Van Hellswing This looked like a promising little score attack arena shooter with some cool movement options. Unfortunately, I was pretty disappointed by the demo. You have some cool movement options like wall running, shotgun jumping, and a grappling hook. These really donāt feel natural to string together though, especially in the environment in the demo. Iām not sure if there will be more arenas in the full game but I felt like that really held the game back. There were a lot of spots to fall to your death, and one movement option not working exactly like you expected could kill you. There also seems to be only one weapon, and a severe lack of enemy variety. Iāve enjoyed a lot of similar games and thereās some good ideas here but I hope this one gets quite a bit more work before release.
Beyond Sunset A boomer shooter made in the GZDoom engine, though donāt let that set your expectations for how it plays. Pretty movement heavy, with a fair bit of platforming and dashing around during combat. Your first weapon is a katana, and while you do get guns pretty quickly, youāll be using melee a lot and it uses a system similar to modern Doom of special execution kills being your most reliable way of recovering health. The difficulty is kind of brutal, and even as a veteran of this type of game regret playing the demo on hard. I didnāt love some of the enemy types, but the combat is still pretty fun overall. Itās also very cool looking, I love the look of this engine and this is very unique to anything else Iāve seen made in it.
Unidentified Falling Objects The spiritual successor to Super Puzzle Platforming Deluxe, an old favorite of mine that I think about 5 other people played. Itās a falling blocks arcade puzzle game, except rather than control where the blocks fall, you control a little guy who platforms on top of them, can kick them around to set up combos, and shoot blocks to break them. The core gameplay still feels quite similar to the previous game, which is not a bad thing, but the main new thing here seems to be a meta progression system where you unlock new weapons and abilities to create a loadout. Didnāt play a ton of this one because I was already pretty sold just from loving the previous game, but it seems good so far.
Shadow Gambit: The Cursed Crew A new game from the devs of Shadow Tactics, which I havenāt played but have heard very good things about. This seems similar to what I know of the gameplay from that, but with a pirate theme and magical abilities. The gameplay was fun, itās good about giving you full information so itās more puzzle-like, and the built in quick save system works well to remove the frustration of any trial and error. You also have some fun abilities like being able to teleport to enemies and being able to freeze enemies in time to sneak past them. It makes your character feel very powerful, but sets up scenarios that are still puzzling to solve. There was too much focus on story in the demo, which I mostly ignored as I just wanted a taste for the gameplay and will pay more attention to that in the full game. Not the best structure or pacing for a demo, but the game itself seems fun.
Ebenezer and the Invisible World A metroidvania where you play as Ebenezer Scrooge is such a ridiculous concept that I had to check it out. Unfortunately, itās pretty rough. It opens with a movie length cutscene setting up an unnecessarily convoluted story, after which NPCs still constantly interrupt you with dialogue. The gameplay feels very clunky, the movement and attacks arenāt fun, and the enemy types are very frustrating to fight. I did get one movement ability that seemed potentially fun, but you could really only use it in predetermined spots and there wasnāt that much creative to do with it. It also had some very frustrating backtracking. Not the smart metroidvania kind where you get a new ability and go somewhere you remembered to use it, but the kind where itās unclear where to go and you hit a lot of lengthy dead ends.
En Garde! This sword dueling game is just as lovely as it looks. You can immediately tell the effort that went into the animations, everything looks and feels great and thereās a lot of character to it. The dialogue is short and amusing. Thereās some light platforming, which feels pretty good, but the main focus of the gameplay is the sword fighting. At first I thought it was going to be too easy, with a very generous parry timing and easy ways to stun enemies, but the game pretty quickly started kicking my ass. The fights get pretty chaotic with multiple enemies involved, but in a way where it doesnāt feel unfair and when you do execute everything successfully it feels great. Thereās a lot of fun options to use the environment to your advantage, like kicking crates and barrels into enemies, knocking enemies off of cliffs or into hazards, throwing a bucket over an enemyās head, etc. It really makes the combat stand out from similar games that you need to be running around the arenas a lot, sliding over tables and kicking things into enemies. Fighting dirty is encouraged and itās very fun. Really loved this one and will 100% be playing the full game.
ArcRacer Iāll play any new anti-gravity racer that comes out, and I somehow hadnāt heard of this one until now. On the F-Zero to Wipeout spectrum it definitely leans towards the former. The standout differentiating feature seems to be how your boost works, there are little orbs around the track you collect and you can spend all of them that youāre holding for a boost with the intensity depending on the amount you had. This adds some decision making to your racing lines of whether you want to go for the mini-boost pads or gather orbs for a larger boost. These are also shared between all the racers, so if someone is in front of you they can grab all the orbs. This seemed to give a little too much of a snowball effect to first place, but the game is only focused on singleplayer so itās probably not a huge deal. The handling of your ship also feels a bit looser and more floaty than most games in the genre, Iām not sure thatās entirely a bad thing, just different. The visuals are decent, not as standout as F-Zero GX or BallisticNG, but not bad. There was only a tutorial, one track, and one ship in the demo, so not a lot to judge there but Iāll probably check out the full game.
HELL YES. Iāve found so many hidden gems (and some stinkers, but thatās okay) through next fest, canāt wait!
Never even heard of this before, but Iāve been a console gamer for a long time until my Steam Deck. Iāll check this out, thank you so much for linking!
Deck crew unite! Also, if you find something that looks interesting but says itās unsupported, do a search for it anyway. A LOT of games run perfectly fine despite being āunsupportedā, and thereās often recommended settings and proton versions available online!
I usually look up games on https://protondb.com to determine if they work on the Deck
Thereās also a plug-in for Decky that will display protondbās compatibility/rating on a games page. Very helpful for a quick glance!
I really like the idea of them providing demos for games. I feel that this is something that used to be really popular but that faded out
I gave Sea of Stars a try. Itās from the developers of The Messenger. Iām really liking what I played so far. After Chained Echoes, I think this will be my next big hit for retro jrpg. The pixel art is gorgeous and the music is really good so far. Iām not big on timed attack in turn-based game, but I suspect that Iāll get over that quickly.
Oh wow! It has the feel of Golden Sun. Totally adding it to the list.
I played the demo for this on the switch and it was great! The changes they made to combat make it so good imo.
New batch of demo reviews for stuff I tried today:
Memori Basically a Celeste clone, everything from the art style to a lot of the mechanics seem to be just trying to copy that. Not necessarily a bad thing, because Celeste is a great game and Iām always down for more pure 2D platformers, but this one definitely needs some work. The basic controls arenāt bad, but theyāre nothing amazing either, and interacting with any of the special mechanics in the levels it starts to feel really bad. A lot of the mechanics in the demo are basically copies of level mechanics from Celeste but not executed as well, and the few more unique ones felt really awkward to use as well. Hopefully it has a while until release and can get polished up.
SteamWorld Build Iāve liked most of the other SteamWorld games Iāve played, and while this one didnāt look too interesting to me on the surface I figured Iād give it a try. The first half of the demo is a pretty basic city builder, didnāt really feel like it had much of an interesting twist on the formula and was pretty easy. When you get access to the mine it gets a lot more interesting. The mine basically plays like a second city, with resources shared between the two areas and many only available from one or the other. Rather than building houses, you have tile by tile zoning control for different types of mining camps. You can choose which walls to dig out and have to build support structures to stop cave ins, and bridges to cross chasms. Planning paths with your limited resources to most efficiently dig minerals out of the walls feels like a great adaptation of SteamWorld Dig to another genre. This part of the game was way more engaging, and while I like the idea of having to balance the two areas, it was only really an annoyance when I had to go back above ground and plop down some more buildings to keep things going in the mines. Itās not as innovative for the genre as something like Against the Storm, but it does have a pretty unique hook that is worth checking out if youāre into this sort of game.
SokoSolitaire This is a Sokoban (block pushing puzzle) game, with the main twist being that the blocks are now cards. Cards have to go in specific locations, and sometimes form solitaire-like sequences. The main mechanic other than that in the demo are these special tiles where you can stack multiple cards, but only if theyāre in numerical order, and you can push them out in a last-in-first-out approach. The puzzles pretty quickly got quite difficult for me, Iām familiar with this genre but usually bounce off of these games after a while, and while this seems like a decent one of those I donāt think itās really for me. You probably already know if youād be interested in this or not. Also, you play as a cat wearing a suit.
Vampire Hunters A first person shooter take on Vampire Survivors, this got my attention from seeing the screenshots of your character holding a dozen guns with them covering half the screen. Unfortunately, itās not really as fun as that sounds. The guns donāt feel particularly good, and the gameplay entirely consists of walking down a narrow corridor and shooting incredibly basic enemies that just move towards you in a straight line, which doesnāt really translate well from top down games to this. Thereās also a pretty bad lack of variety here in all aspects, and the meta progression seems very grindy for some very uninspired upgrades. Hopefully this gets a lot more time in development, because it could turn into something pretty fun.
Peaks of Yore A monochrome first person mountain climbing game, with some intentionally awkward Bennett Foddy inspired controls. You have a book of mountains of varying difficulties to pick from, and the starting few at least are quite short but quickly get more challenging. You get a stamp to put in your book for each climb you complete, and go back to your cabin between missions, where you get unlocks and decorations delivered to you in packages. I think this is really well executed, and while itās more fun to play than most games of this type, Iāll probably enjoy watching someone play it more than playing more of it myself.
Ooo this is super cool
Pocket Bravery has been on my radar for a while, just eager to see any new fighting games come to Linux. Canāt wait to finally try it out.
I tried Eternights so far and it wasnāt bad. It felt like a lower budget Scarlet Nexus
Just tried the Alien Hominid demo from The Behemoth (such games as Battleblock Theater), and it was just insanity on the screen and lots of fun. TONS of loot collecting. Weāll see how complex it gets, but definitely looking forward to the full release of this.
Jumplight Odyssey is GREAT. Itās an '80ās stylized cartoon where youāre the last of your people attempting to flee a villain that destroyed your homeworld. It reminds me of Two Point Hospital, but in space. It has a LOT of '80ās styles. Like the audio, when you speed up the game it has the fast forward sound from a VCR. Iām absolutely LOVING this.
It also has a map that reminds me of FTL where you jump from system to system, it looks like in order to collect resources. You assign folks to a spacecraft and send them out on missions. Iām also getting very strong Evil Genius vibes. WOW this is great!
Edit: Added in about the FTL jumps and Evil Genius.
Iāve been waiting for a good deal on Disco Elysium and Escape from the Backrooms. I might pull the trigger this time.
In the middle of a Disco Elysium game (bought it during Spring Sale), and itās fantastic. Really interesting setting, and definitely can see the devās real-world inspirations.