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Cake day: Mar 03, 2024

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It sucks but CO missed its opportunity. It’s a mod that’s been in development seemingly forever. The main guy was constantly making side projects with no updates on CO. Another project called CS Legacy was announced recently and then all of a sudden we hear from CSCO. Apparently CSCO submitted a build in October last year though, but still, it feels like they sat on the project until something else forced them to get a move on.


There’s plenty of “it doesnt need to be new” in the industry, I think it’s refreshing Valve take a different approach. If none of them felt like they could continue the series without sacrificing quality or they just lost interest then there is nothing wrong with them stopping it. Yeah it sucks for fans who wanted more, but a good franchise being halted is better than one being milked.

I dont think they care about money at all, there’s probably loads of projects started and stopped internally at Valve, it’s how the company runs. They could print money by releasing a new Half Life game, they know that, it’s just not something they want to work on right now.


They literally didnt finish episode 3 because they felt they had nothing new to show, they said all this in the documentary. They didn’t want to just make more of the same. If they are making Half Life 3 (highly doubt it, as Tyler McVicker just chats shit to try and stay relevant), it’s because they finally have some new tech or ideas they want to play around with, like as you said with Alyx.


Yeah, same with OSRS, you buy a bond which you can turn into 1 week membership, or trade it other players. Which is honestly fine, it lets people get membership without spending real money, but I’d rather none of the better/fairer systems exist if it means removing the egregious ones. Really we just want to target systems that make you buy a virtual currency to just sell you microtransactions, but how do you write legislation for that? It’s very tricky, which is why it’s probably never going to happen.


We are talking about anything that has real monetary value, if you cannot obtain it through real money, then it’s not in the discussion. Of course it opens a whole new problem, where they could sell “boosts” to earning virtual currency etc. So that would have to be taken into account with the legislation.


Store credit lets them manipulate you. They can say the minimum top up is $5. Then put the cheapest items at $3. Want two $3 items? You have to deposit at least $10! It goes on and on.

No. Just make it so you add items to a cart and purchase their exact value with real money, no in between, no scummy tactics.

(But if it was up to me, I would ban MTX altogether)


They can give items for free instead. Without currency they cant give you 90% of what you need and force you to overpay for extra.

A variable for a value is trivial. It already works perfectly fine in the store!

Sure sales on mobile… (sounds like Apple and Google would get some needed pressure to improve this area) but thats another problem, none of these purchases should be expensive enough to even warrant needing a sale in the first place.

The real reason they want in game currency is not any of these, it’s for the deception factor, avoiding refunds, upselling etc


In-game purchases should display the exact cost in the local currency. In-game currency should be completely banned.


It’s why we always need competition in all areas, when you are the market leader, you stagnate. Once something better comes around, it’s already too late.



This issue isnt exclusive to the internet. But I agree, these complainers do not represent humanity, because they show none.


Yes, it is fine as long as they dont advertise “a huge branching story”, when really there’s only a handful of endings. If you dont count random game over screens.

BG3 has a lot of dialogue options, but they rarely change the outcome of the story.