There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.
Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.
Yes, having state-run instances of federated social media would be an excellent way to both legitimize the fediverse and remove some of the control that these mega-corporations have. There’s no reason why privately- or corporate-run instances could not exist alongside these instances, and would still serve to combat potential state or corporate censorship.
This may be the most significant result of the API debacle. Without proper tools to stop bots, the site will quickly become a nearly unusable cesspool. This is the kind of thing that will actually affect users in the long run. When site usability degrades, people will have even more reasons to jump ship.
September 12th for the new iPhone.