He / They

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Cake day: Jun 16, 2023

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R* sucks. Their asshole-simulator games-turned-live-service-cashgrabs have never represented anything but the worst of the games industry. GTA6 getting canceled would be an excellent opportunity for millions of people who would’ve bought it to spend their time playing something better.

Fight me.


I’m a huge open world and/or sandbox nut. Non-linearity is my jam. Kenshi, Rimworld, AssOdyssey/Shadows, Project Zomboid, Witcher 3, X4…

Don’t get me wrong, I love a good story, but story takes many shapes, and not all stories are pre-written; plenty are emergent. I grew up playing with Legos (and still do), and me making whatever story I wanted (or that emerged along the way) was part of the appeal.

Honestly, apart from FF8 and TW3, and now Expedition 33, I haven’t found many games with written stories that grabbed me. I read books when I want that fulfillingly-crafted linearity.


Yes and no. Most of the cost-reductions in hardware manufacturing lifecycles come from minimizing materials loss and optimizing design efficiency. The components don’t actually just get cheaper to produce over time on their own, from a material perspective. That means that material shortages are much more likely to have a big impact on cost (up or down) than new manufacturing technology, for the same chip.


I don’t think they’ll do that for already-released games, but I wouldn’t put the big 3 (Sony, MS, Nintendon’t) from doing the barest ‘remasters’, and replacing their digital versions of those games with the ‘remasters’.


Chinese hacking competitions (plural) are different

A 2018 rule mandates participants of the Tianfu Cup (singular) to hand over their findings to the government

This approach effectively turned hacking competitions (plural)

So the article uses one competition doing this to assert this as “Chinese hacking competitions”. There are tens if not hundreds of hackathons in China.

Please stop posting these heavily biased or misleading articles about China from questionable sites.

We get it, you don’t like China. We got that after the first 50 posts about China being bad. Most of us don’t like the CCP either.

But at least post reputable sources that don’t push agendas quite so blatantly.

For anyone interested, this site (firstpost.com) is an english-language Indian news site owned by Network18, a news conglomerate with a right-leaning, pro-Modi bias.


More space trash from trash corporations…

Cool tech used for boring purposes.


This is the incident that made me cancel my WoW sub, and close my Battle.net account. Never again trusting them, even under Microsoft (or rather, especially now under MS).


Oh man, 2011… I’m a millennial, and even I was already out of college in 2011. My ‘kid’ games were $80 USD in the 90s. Here’s an article from 2014 that someone made about how insane N64 game prices were.

Star Fox 64 – $79.95 (Source: GamePro #106) - 1997 GoldenEye 007 – $69.95 (Source: GamePro #108) - 1997 Super Mario 64 – $66.99 (Source: GamePro #97) - 1996

According to the CPI Inflation Calculator, $80 USD in 1997 is $160 today.


Obviously. The list you rattled off looks like you did a Google or YouTube search on “gaming influencer” and picked a few random names.

I didn’t Google for those, they were, as I said, the ones I do know.

Don’t spout off uneducated opinions about subjects you don’t know anything about.

I know quite a lot about the gaming space. That doesn’t require me to go look up every middling alt-right YTer or streamer.

If you have an actual take on what I posted, apart from my rw examples being too well-known or something, feel free to post it.


I think you’ve mixed up the timeline in my comment.

  • Pre-gamergate era (2010-2014): channer-esque misogynists like JonTron are heavily popular on YT, but there is no political pipeline established. They are just voicing their own shitty thoughts, and their audience is almost exclusively young white males.
  • Gamergate (2015): Right-wing politicians and shock pundits like Shapiro take notice of the large amount of misogynistic content that a lot of gaming YTers are spouting as GG gets national attentions, and think, “hey, those sound like people I can capture”.
  • Early Alt-right pipeline (2015-2019): figures like Shapiro and Yiannopoulos start making content intended to target gamers, usually ‘shock’ videos with gamer-derived terms like “own” (the libs), and/or are interviewing right-wing-aligned gamer influencers, and the gamer->conservative voter pipeline is developing.
  • Late Alt-right pipeline (2020-onwards): there are tons of right wing YTers, streamers, and talk-shows that target young white males, especially gamers, telling them that everything they dislike is due to ‘wokeism’, ‘DEI’, etc… you know the rest.

Even before that, there was this whole corporate wokeness marketing trope that really drove the concept into the ground

You’re using ‘woke’ unironically, in the way that the Right does. Neither of those things you posted are Woke, they’re just pandering. Woke means aware of the systemic biases in our social institutions. Your examples aren’t “wokeness”, they’re Feminist Capitalism (and Rainbow Capitalism also gets called ‘woke’ by the Right).

It’s like kids all running with this popular meme, only for parents to sudden adopt it and it’s not cool any more. So, right-wing spheres to pick it off of the ground, dust it off, and just carry that energy forward, which is unfortunately what they are good at.

No, that was never what wokeness was (and none of those companies ever called themselves that), it’s just that right-wingers started calling anything they didn’t like “woke”, despite their examples having nothing to do with wokeness.

Leftists are shit at messaging. Like, really really shit at messaging.

Leftists have great messaging. If you think messaging is a Leftist problem, I think you’ve confused Liberal, Progressive, and Leftist.


they saw “woke” as a reason for why games or movies turned out bad

This only became a thing after the pipeline was established. This rhetoric is what the pipeline feeds them.

I remember seeing JonTron videos back in 2011, well before the 2015 gamergate era. Even back then he’d make offhand remarks about how tough it was being White, how badly women treat men, etc. Gamergate in 2015 largely caught the notice of the Right’s political apparatus, and they saw the opportunity to convert the casual misogyny and racism into feeders for their political machine. “Woke” didn’t really become a right-wing attack in the gaming and movie spheres until pretty recently.


It’s so frustrating to see so many comments doing exactly what the post is pointing out, either deriding games as a medium, or “gamers” as some monolithic group of disaffected young men.

Games are a medium, same as books, movies, or tv. They can convey any message, and yes, many games do have Progressive (or even Leftist, see Disco Elysium) themes. But unlike TV, books, and movies, where there is a constant stream of political interaction from both Left and Right wings’ political apparatuses, there aren’t really a lot of Leftist political entities attempting to reach young men via videogames.

Name one Left-wing gaming influencer apart from Hasanbi (who it should be pointed out, many Democrats tend to hate on). I can list off at least 3 different right-wing ones off the top of my head (JonTron, Asmongold, Dr Disrespect), and I don’t inhabit those spaces, so I’m only going off the biggest names. And that’s not even beginning to get into the gaming-adjacent Rightwing influencers who those gaming influencers direct their fans to.

It’s a pipeline, and we don’t have one on the Left.

I remember the first time AOC played Among Us, and it was a huge deal for us on the Left, because it was possibly the very first time we’d seen a Democratic politician actually engage with games publicly.

Gaming is literally the largest entertainment medium now by a large margin (yes, larger than movies and tv), but we don’t see politicians putting out lists of games to play like they do books or movies. Instead, most times we see an article about a Democratic politician somewhere like Kotaku, it’s often because they’re trying to blame video games for something.

So instead we have largely ceded the gaming sphere (not the games themselves, but the areas of discussion around gaming) to the Right. They pull in disaffected young men, tell them women and ‘wokies’ are the reason for their problems, and then hand them off to overtly political folks who transform that general disaffection into right-wing political capital.


I think you’re misunderstanding what “taking games seriously” means in this instance.

The Right takes the political power of games seriously. They understand that games can be tactically used as an access route to young men, to influence their politics. They know that it is just another medium like TV or movies or books, and don’t eschew interacting with them for political purposes like Democrats traditionally have.

That’s why it was such a big deal when AOC played Among Us (and later, her and Walz streaming various games). It was a politician on the Left actually ‘deigning’ to interact with young people in a platform that they inhabit, and not belittling it.

The closest equivalent person we have on the Left to people like JonTron or other YTers who mix Right-wing talking points with games to draw young men into their pipeline, is Hasan, and Democrats treat him like he’s practically Ted Kaczynski in waiting.


the repetitive tasks that turn any job into a grind are prime candidates

The problem is, this varies from person to person. My team divvies (or did, I quit not too long ago) up tasks based on what different people enjoy doing more, and no executive would have any clue which repeating tasks are repetitive (in a derogatory way), and which ones are just us doing our job. I like doing network traffic analysis. My coworker likes container hardening. Both of those could be automated, but that would remove something we enjoy from each of our respective jobs.

A big move in recent AI company rhetoric is that AI will “do analyses”, and people will “make decisions”, but how on earth are you going to keep up the technical understanding needed to make a decision, without doing the analyses?

An AI saying, “I think this is malicious, what do you want to do?” isn’t a real decision if the person answering can’t verify or repudiate the analysis.


Its not an empty panic if you actually have real reasons why its harmful.

Every panic has ‘reasons’ why something is harmful. Whether they are valid reasons, proportional reasons, or reasons that matter, is up for interpretation.

First you’d need laws in place that determine how the social media algorithms should work, then we can talk.

Yes, then we can talk about banning systems that remain harmful despite corporate influence being removed. You’re still just arguing (by analogy) to ban kids from places where smoking adverts are until we fix the adverts.

companies ARE making it harmful, so it IS harmful

No, companies didn’t make social media harmful, they made specific aspects of social media harmful. You need to actually approach this with nuance and precision if you want to fix the root cause.

That, and there are various other reasons why its harmful

Every reason that’s been cited in studies for social media being harmful to kids (algorithmic steering towards harmful content, influencer impact on self-image in kids, etc) is a result of companies seeking profits by targeting kids. There are other harms as well, such as astroturfing campaigns, but those are non-unique to social media, and can’t be protected against by banning it.

Let me ask you upfront, do you believe that children ideally should not have access to the internet apart from school purposes (even if you would not mandate a ban)?


This is the newest ‘think of the children’ panic.

Yes, social media is harmful because companies are making it harmful. It’s not social media that’s the root cause, and wherever kids go next those companies will follow and pollute unless stopped. Social Isolation is not “safety”, it’s damaging as well, and social media is one of the last, freely-accessible social spaces kids have.

We didn’t solve smoking adverts for kids by banning kids from going places where the adverts were, we banned the adverts and penalized the companies doing them.


This got me curious, so I started digging into their documentation. It looks like you can currently stand up the appview backend as a local dev environment, but making it actually run as an alternative instance doesn’t appear to be possible (which is why no one is doing it).


There is only one instance, which is the company’s, because the company has not released the server software. It’s completely centralized.


That’s not what the current PR lays out, and I’m not going to give them preemptive credit for future maybes. Right now they’re just X v2.

Once they actually release the server software for self-hosting, i.e. once the app is actually at all even a little decentralized, and not just selling themselves on a feature that doesn’t exist, we can see how much decentralization the trusted reviewers have.


This neither centralizes nor decentralizes. It’s exactly just as centralized as before (which, as they are one company, is total).

Whether Bluesky issues a checkmark, or whether Bluesky tells someone else that they are trusted (by Bluesky), and thus can also issue them, Bluesky is the one who is in control of checkmarks.

Unless Bsky sets up some kind of decentralized council that they don’t control to manage this list, it’s just a form of deputization , and deputies are all subordinate to the ‘sheriff’.

Grants of revocable authority are not decentralization.


Thoughts on Space Games, Part 1: Top-5 AAA Games
Hey everyone, I'm a big player of Space Games of all forms, and this mini-genre (or 'theme', if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and I've gotten hooked, and sunken 100+ hours into it in a couple weeks. That made me think about the variety of really cool games in this space, and about people who might not know some of these, or might be interested in a space-game junkie's thoughts on them (I am TooManySpaceGames on Steam, feel free to friend me). Note that I am not going to include games that you can no longer legally acquire, or which cannot run on modern hardware or OSes (sorry, Freelancer). Without further ado, here are my Top-5 "AAA" Space Games: ### 5. [No Man's Sky](https://store.steampowered.com/app/275850/No_Mans_Sky/) A well-known comeback story in gaming, No Man's Sky debuted at E3 2014, and then released in 2018 with MUCH less in features than both the E3 trailer, and than what developers had directly promised in interviews. Hello Games (the creators) have since then spent the subsequent 6 years releasing very large updates- all free- that have taken the game *beyond* parity with the original promises. It is a third-person RPG, that also features ship combat (though imo this is its weakest area), interacting with alien races (with a great language-learning system), ship/weapon/outfit customization, base-building, running NPC colonies, missions, etc. There's a LOT to do. If you enjoy large open worlds and exploration, it offers that in spades. It can be played solo or online, and there are live-service-esque features like timed events that give unique ships, outfits, modules, etc, all free. NMS deserves special mention to the insane numbers that it can earnestly claim, with a total system count of [2.2 TRILLION](https://progameguides.com/no-mans-sky/how-many-planets-are-in-no-mans-sky-total-planets-types-and-galaxies-explained/) possible *solar systems*, 18 **quintillion** possible planets and moons total. I say "possible" because everything is procedurally-generated, so they are only tracking essentially metadata about systems that have been visited, and most systems will never even be visited. It is still wild to think about. ### 4. [Stellaris](https://store.steampowered.com/app/281990/Stellaris/) An(other) RTS-4X (explore, expand, exploit, exterminate) game from Paradox, Stellaris offers TONS of customization options (including mods), but at the cost of, well, **high cost** for the many DLCs. It is infinitely replayable, and very customizable in how you want the universe to be set up. It's tough to find AAA RTS-4X games in the space game realm, and other contenders like Endless Space 1/2 just don't have the breadth that Stellaris does. Stellaris has a high focus on randomized events, narrative events, and overarching story lines. As an example, you may get a notification that an asteroid was spotted heading towards a planet, but when you send a fleet of ships to destroy it, discover that the asteroid is actually a monument built by an ancient race. You would then need to decide what to do with it, with various potential outcomes (e.g. destroy it, put it into orbit as a tourist destination, move it so it passes by the planet and goes on its way, etc). Or you may find a giant derelict ringworld, or dyson sphere, or or deep-space scanning antenna, and be able to rebuild them and use them as a colony. Or you may invent a cool new warp drive, only to find that activating it alerts some inter-dimensional being to your presence, who then invades. Lots of cool narrative beyond the usual 4X "fight other groups for territory", though that is the meat of the game. ### 3. [Eve Online](https://www.eveonline.com/) A game that you either love or hate, Eve is (in)famous for its player-centric and adversarial nature. It receives a lot of very unjust (imo) criticisms for being unplayable as a solo player or small group (patently false; I've run small group Corps, and have been playing it solo for the past 4-5ish years). It is really a sandbox, where you can attempt to do anything you want, with relatively few restrictions. It also has a truly player-driven economy, where the ships you fly, the guns and modules you equip, and the ammunition you shoot, were all built by players, from materials they mined from asteroids (and moons and planets) or farmed from NPCs. I ran several corporations in "wormhole space"/ "j-space", which is basically an entire set of hundreds of star systems (in addition to the several thousand systems of "k-space", or "empire space" that the universe map covers) that are only accessible through ephemeral wormholes, and which have unique and cool properties. I later joined a medium-sized "Nullsec" alliance, and was part of a major series of wars between large alliances, mostly working as a Fleet Commander (FC) for stealth-bomber "blops" (black-ops) drops. After that I shifted over to solo-building capital ships to sell to large Nullsec corporations. Even after playing since 2011, I haven't touched all the various systems in Eve. ### 2. [X4: Foundations](https://store.steampowered.com/app/392160/X4_Foundations/) I only really got into the X series with X4, though I had owned X3 for many years, and failed several times to get hooked by it. To put it simply, the X series are first-person 4X games, where economic simulation is a really key focus. You can mine, build components, build ships, build stations, fight stuff, sell the stuff you build to NPCs, watch the NPCs fight stuff **using the stuff you sold to them**, etc. You can influence the actually-simulated outcomes of wars between NPC factions through economics, which is really cool. For instance, in one game I wanted one faction (Split) to take over a bunch of another faction's (Teladi) space, so I bought lots of shipbuilding materials FROM the Teladi at high cost to myself, and sold them to the Split to use or used them myself, which very quickly resulted in the Teladi being unable to replenish their fleets, and the Split taking over several Teladi systems. There are no limits on what you can own (fleets, stations, etc) so you can absolutely build up a massive faction and eventually take over the entire universe. ### 1. [Mass Effect Series](https://store.steampowered.com/app/1328670/Mass_Effect_Legendary_Edition/) Rather than call out one specific game, I think Mass Effect merits mention as a unified body (including [Andromeda](https://store.steampowered.com/app/1238000/Mass_Effect_Andromeda_Deluxe_Edition/)). Mass Effect is a third-person RPG space opera, following a mostly linear storyline (unlike my usual propensity towards large sandboxes). It includes 3 'mainline' games, and one spin-off (Andromeda, that focuses more on open-world exploration than 1-3). It is a truly phenomenal series, though it struggles to hold up gameplay-wise the further we get from its release. Its writing manages to be both very human and very epic, with a cast of close-knit and memorable characters, while also managing to feel like you are having a wide-ranging impact on the world. It never feels like you're "along for the ride" in these events, which is a pitfall that many RPGs fall into (\*cough\* Bethesda games post-Morrowind \*cough\*). If you are a fan of BG3, or DA:I (and somehow haven't played ME), this is right up your alley. If playing it is too daunting, especially given its age, there are videos on YouTube that condense the story and events down into a mini-movie (though this obviously loses the personal choice aspect). ### Honorable Mentions: [Starfield](https://store.steampowered.com/app/1716740/Starfield/), [Star Citizen](https://robertsspaceindustries.com/), and by popular demand, [Elite: Dangerous](https://www.elitedangerous.com/) I hesitated to include these, as there is a lot of very negative reaction out there towards the first 2, and I have personal bad blood with E:D, but I feel that not to include them would be remiss towards any serious discussion of AAA space games, and everyone was (rightfully) pointing out the omission of E:D. **Starfield** is of course Bethesda's reskin of their Creation Engine games... IN SPACE! Highly-anticipated, it received both very fair and very unfair criticism upon its release. Now that the [Creation Kit](https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/) (modding tools) are in players' hands, it has me very optimistic that it will turn into the kind of wide-AND-deep RPG we all wanted. If you have not played a Bethesda game before... **do not start here**. Start with [Morrowind](https://store.steampowered.com/app/22320/The_Elder_Scrolls_III_Morrowind_Game_of_the_Year_Edition/). Or (for everyone who rolled their eyes reading that), start with [Fallout 4](https://store.steampowered.com/app/377160/Fallout_4/). Both are much better introductions to Bethesda games. And no, New Vegas is not a Bethesda game, and the fact that Obsidian was able to eat their lunch with their own engine should not dissuade you from appreciating their actual games on their own merits (and demerits). So also play [New Vegas](https://store.steampowered.com/app/22380/Fallout_New_Vegas/), but don't do that **in lieu** of playing actual Bethesda games. **Star Citizen** is a MMO space sim from Chris Roberts, the creator of Freelancer and the Wing Commander series, famous in part for Mark Hamill's starring role back in the heyday of FMV games. Star Citizen is the multiplayer MMO world counterpart to Squadron42, a singleplayer space action game that they are also currently developing (which stars a LOT of big-name [actors](https://www.imdb.com/title/tt5194726/fullcredits/)), but which is not yet open for players to test. Star Citizen is a sandbox, that shares much in game design *structure* with especially Eve Online, though that is a highly-sensitive and argued subject in the SC community. It is incredibly impressive, with about the best graphics you'll see in a video game, and in its incredible technical capabilities (like actually traversing a solar system from planet surface, to space, to planet seamlessly, sans loading screens. It it still very much in-development, and there is a lot of criticism over its funding model (they are not publisher-backed, but instead crowdfunded, first on Kickstarter, and now via ship sales). They host free-fly events regularly, so you can always try it for free, and the entry-level game packs (it's not subscription-based) give you the game + 1 ship start at ~$45. It's worth mentioning because it is the closest thing to a true space sim out there. You really do just get dropped on a planet with whatever starting ship you have, a little money, and are turned loose to do what you want. I have had an ongoing debate with my wife about whether sandbox sims are the true final goal of all games (my opinion), and SC is a really incredible achievement even in its in-development state, as a sandbox sim. **Elite: Dangerous** is a sandbox Spaceflight Sim from Frontier Games and founder David Braben, who famously made the original Elite games (which are generally considered to be largely responsible for Space Sim games as a genre), played in an online or offline world. It is incredibly expansive, only second to No Man's Sky in number of solar systems to explore, and at least *somewhat* based on actual scientific survey data about many of the systems, which is pretty cool. The original Elite (1984) was a space trading game, and Elite: Dangerous is still at its core about this. It has very snappy, sometimes very unforgiving combat, and has expanded since launch to include things like planetary landings, FPS combat, and a bunch of other content, though it is all a separate purchase from the base game, under the title "Horizons". I cannot personally comment on Horizons content, as I only played the original game. If you really like very realistic solar systems, and a much more 'laid back' experience of just Zen-jumping your way across the galaxy, E:D is a great option. ### Anyways... let me know what you think! What other AAA space games do you love? What do you think of those on this list? I'll be making parts 2 and 3 going over Medium and Small games soon, so if you enjoyed this, stay tuned!
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