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Joined 2Y ago
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Cake day: Jun 11, 2023

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flatpaks might be out since I hear mixed reports about whether SteamVR even functions with the Steam flatpak.


State of gaming on immutable Linux distros?
I know SteamOS is "kind of" immutable to some degree, but how's it going over on say Fedora Silverblue or openSUSE MicroOS or others? edit: should also be clear, I'm wondering about SteamVR support too.
fedilink

Yeah, the game had severe balance issues too with classes not scaling properly and consequently being either completely dominant or totally useless based on what level you were.


Octopath Traveler. The UI was terrible, the loot was nothing but stat sticks, and most of the dungeons, of which there were too many, were just long tree walk with potions at the leaves. Genuinely the worst game I’ve ever played. The three-directional sprites were also extremely lazy. I think I lost my mind right at the start when the lazy script response saw one of the characters’ childhood friend suddenly develop amnesia and treat him like a stranger because everyone needs generic dialogue.

The music and cast of thousands worldbuilding was fantastic, but otherwise, I hated almost every single of the 80 hours I put into it trying to give ti a fair shake.


Find an independent critic you respect and listen to the tenor of why they say a game is good. Or ignore critics and develop your own taste and sense of which studios, directors, artists, composers, or otherwise will compel you to buy a game.


Commercial media has always been collaborative with whatever power structures or industries it’s associated with. Only good media is independent, and even then you get some really shitty journalists, and sometimes entire rotten publications.


And it has VR too! I think NMS and having actual Daggerfall doesn’t leave me any room to particularly care about Starfield. I don’t get the hype at all.


Would you tell me what games you have as a point of reference that the combat feels stiff and clunky? I think I generally play games with similar kinds of pacing so I haven’t personally noticed anything. It’s not as fast, fluid and flashy as say PSO2 New Genesis, but I wouldn’t say it feels stiff or clunky to me.

Agreed the UI is awful though. There’s a lot of missing functionality too… like there’s just no way to manage echoes in their own screen.


Who's been playing Wayfinder?
The first four days were miserable, but having been playing since, and also having played over the second closed beta, it's exactly what I wanted. What does everyone think?
fedilink

Cozy Soulslike is a great concept honestly. I loved the first Dark Souls because it mostly facilitated slow and tactical combat. Favourite build was a pyromancer with a high stability shield. Tweak the numbers to add more tolerance to errors (like the boss demonstration showed) and you do get a much more relaxed Soulslike.



How does the PSP version compare to the PS2 version? Play! doesn’t emulate it properly.


Fighters Megamix is a classic. I love the weird old games with big rosters and a cheerful vibe. I don’t think any other game lets you pit a Daytona car against a giant mascot sculpture.


As soon as Valve starts distributing it here in Australia I’m all over it! That or until Ayn release their Loki series.

The only big distributors here actually selling it are kind of sketchy about warranties, and it’s also crazy overpriced.


Can’t emulate it properly on any of my portable devices 🥹


What are your favourite classic fighting games?
Looking for fourth to sixth generation console games, and old arcade and X68000 games. Saturn is out though. Currently have and enjoy Smash Remix and Fighting Vipers 2.
fedilink

Smash Remix is a mod for Super Smash Bros for the Nintendo 64. Very easy to emulate on basically any device you can plug into your TV. It’s all the fun of Smash Bros with all the weirdness, jank, and accessible hype combos of Smash 64.

If your device can handle it, the port of Sonic The Fighters for PS3 is also very cute and fun. It also has an active netplay community.


Some of that is on GNOME. I had to swap back to KDE after a couple years on GNOME due to lack of VR compatibility. GNOME is good for newbies and productivity, but completely unusable for gaming.


Would be nice if there were some kind of open source, cross-platform, low-level graphics API, maybe overseen by some kind of pan-industry group (or “consortium” if you’re feeling fancy). Just spitballing but you could call it “Cape” or “Hephaestos” or something.

Would be great too if there were one or two open-source, MIT- or dual-licensed game engines that target this API. Maybe even some runtimes so you could target PC and the big three console platforms.

I dunno, maybe this is all a pipe dream.



Wasn’t the whole thing with Redfall that it was Bethesda mismanagement? I’m not going to put that on the Redfall team. Does make me completely disinterested in buying any Bethesda games that aren’t mainline TES though.


re: transphobia:

Yoshi-P is a very talented speaker, I’ll give him that. But you have to look at what he’s actually saying. There’s a very pretty preamble about “I’m sad that society, is this way, so my hands are tied…” which is a technique known as impersonation. Whether or not Yoshi-P himself is a transphobe, I guess I can’t say, but the entire speech itself is just straight up transphobia. He then provides a single sad vignette as if to say that can somehow be generalised across all of society, and not just a particular minority view. The ultimate thrust of things is that the small amount of transphobes in the audience are more important than making trans people feel comfortable or welcome.

After I stopped playing XIV, it got much more obvious in context. If I contrast the freedom of presentation in PSO2, which lets you have control over how masculine or feminine your bone structure is, what sex characteristics your character has, and whether you have a masculine or feminine face and to what extent. Beyond that, there’s also a diverse wardrobe for both “Type 1” and “Type 2” in the game’s parlance (which in itself is super cool) to facilitate how you want to present, even if you don’t want to change your body type.

In FFXIV, I was largely stuck using mods to make sure the clothes I wanted were possible. When the game started official porting previously male clothes to female models, they did so with the caveat that your character absolutely must have prominent breasts. Similarly, going in the opposite direction, all the previously-female gear was really revealing and I think meant to be more funny than serious. Bad luck if you wanted to present femme and not just dress up in obvious drag. This might be better now though, I haven’t played in a year and a half.

re: NFTs

I can’t find where he’s spoken against NFTs in general. “NFTs won’t be in FFXIV” is not a general statement of opposition to them. The most I’ve seen is “making a fun game around cryptocurrency would be difficult”, but no actual firm statement of opposition. If Square Enix is as democratic as they say they are, and given Yoshida is on the board of directors, I don’t think the Square Enix push to NFTs is just unilaterally Matsuda.