Honestly, Immortals: Fenyx Rising was superior to Breath of the Wild in every way (for me at least). The world wasn’t “stretched” in size needlessly, “shrines” integrated directly into the overworld, instead of being seperate, the collectibles were sometimes fun (compared to Koroks, which were always bad), there were far more interesting characters and side quests, the world was more alive, the combat was better (if we ignore BotWs weird physics stuff, which has fuckall to do with an action RPG), exploration had an actual point, because you might actually find something nice that doesn’t break five swings in, the story was superior, and the humor was great (to me).
TL;DR: Ubisoft cancels a sequel to their best game in some time, no suprise here.
I agree that not everyone can go 0%, but the vast, vast majority can. Especially if we’re talking about people with access and time to chat on some internet platform, aka everyone reading this.
Not every man can stand up for womens rights either. For example, his sexist boss might constantly make sexist jokes about his coworkers. He needs the job, though. He can’t afford to do the right thing. Do you think, therefore, it’s a good thing to ALWAYS BRING THIS HYPOTHETICAL UP, whenever the topic is that men should stop supporting the patriarchy, feminism is good, etc.? If non-feminists were the ones always bringing up the exceptions, would you believe they actually cared?
So tomorrow all politicians decide to do the right thing. Meat (just as one example) suddenly costs 5 times as much, because environmental and animal welfare regulations (ones with teeth, this time). In what universe do you think the population would accept that???
ANY sustainable policy change absolutely REQUIRES the support of the voting population. And that’s a million times easier in a world with even just 10% vegans. Any collective action is comprised of INDIVIDUALS choosing to participate, and do their part.
I’m totally on board. Theres a good video on this too: https://www.youtube.com/watch?v=FgQ3tKJMA34
One thing that really erked me was how most criticism of open world games suddenly were lauded as good elements. Endless, monotounous fetch quests, or pointless busy work (Korok, those assassins) was suddenly good. An empty world devoid of much live, that wasn’t much but filler between mini dungeons (shrines), the pointless busy work, or towers was suddenly good and necessary.
I’m gonna go out on a limb here, considering you’re on lemmy.ml, and assume you understand how capitalism works. You also know how the exploitation of the planet, the minoritized, and the worker class works.
Why in the world would things somehow magically be different when it comes to animals? They are resources with very little rights. Any and all suffering that increases profit is MANDATORY under capitalism. It’s a huge billion dollar industry, why in the world would they suddenly be any nicer than every other industry?
More importantly, they exploit actual humans, with acutal rights, that can actually talk, every single day. It’s insanity to believe they wouldn’t treat animals, who can’t speak and have less rights, well.
To your example: My grandparents are land lords. They’re really nice. By your logic, every landlord is therefore nice and I shouldn’t ever question their existence.
Technically, veganism requires only what is possible and practicable. If you genuinely needed to eat a hundred grams of chicken each week for unavoidable health reasons, you’d still be vegan, if you abstained from any other animal consumption.
It also doesn’t have to work for everyone, just for most people. If you 20% of people were vegan, we’d end up with a snowball effect that made the world a better place.
I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.
I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.
One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.
But some people play them with just a Dance pad. Doesn’t that, by your logic, mean they are too easy? Shouldn’t they be even harder? Maybe they’d be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn’t a correct difficulty. You’re just lucky enough to fit into their “difficulty demographic”.
But it’s moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.
This is one big reason why I liked Fenyx way better than Breath of the Wild. The Fenyx world is far smaller, but also more dense with actually interesting things to do. You have a horse in both, but the distances in BotW are still just pointlessly big, esp. when 90% of the things you can find are just the same two things: shrines and koroks.
I personally find the most important part of those choices isn’t the actual effect, but whether the game managed to immerse me enough so that I care.
For example, in Life is Strange, there’s a string of choices you can make that will get someone killed (or save them). The game invests enough time in the character before hand so when you come to the crossroads, the decisions FEEL very important. Do those choices have any big effects on the game? Not really. The character isn’t part of the main story line anymore after that, you only get some people referencing the difference. But if FELT important.
Think about the polar opposite: Choices that change the entire game, but you aren’t invested in. Would those be interesting choices, or would that just be 2 games in the form of one, and the choice is just a kind of “game select screen”.
Nier Automata. I really hated the replaying it part. The combat gets incredibly boring after the first two playthroughs. I also found the supposedly “deep” story to be extremely lacking, very on the nose and, like way too much japanese entertainment, bipolar when it comes to emotions.