I was in line to buy tickets to a concert. The tickets didn’t cost much, but I was poor, so as I was in line I was wavering back and forth between the cheapest tickets and the second cheapest. When I got to the front I was on the side of the cheapest.
Another person who bought the cheapest was an incredibly cute girl who I met there and ended up dating for several months, and that relationship, after it ended, gave me the confidence to make a move on another girl who I had long been attracted to, and our relationship made me choose the particular job that I chose because it let me move near where she lived.
So if I had been a couple of spaces further back in line, I probably wouldn’t have lived in that state for two years. True story.
I am loving this post and am bookmarking it for future games to play.
The one I want to recommend is a little out of left field: “Photopia”, a text adventure that is more than 20 years old but that I just found out about. It’s a nonlinear narrative game with two distinct voices, where you gradually piece together the story of, well, go in unspoiled and you’ll be happier. It’s not a long game, and there aren’t much by way of puzzles, but the writing is wonderful and the story hits hard.
You can play it for free online.
How could you do a Red Dead Redemption 3, though? Like, this article is all just “technically, it would be possible and could look nice”, but how could it work from a story point of view? The only thing I could think would be to go even farther back in time, because John Marston’s story is completely done, and we’ve seen as much of Arthur’s story as we need to.