Devs need to chill with all these features. I was playing Shadow of the Tomb Raider and it runs at upscaled 4k60 and looks miles better than this one.
Of course, this is from a small studio and using nanite and lumen probably saved them a lot of time, but what good is that time saved if most PC gamers can’t play it and it abuses upscaling technology by running it at 720p and looking all fuzzy.
And before people start blaming Series S, even PS5 port struggles to run at 720p60 in this game as well as FFXVI, which is a PS5 exclusive. Jedi Survivor does the same and I can’t understand why do they think this is what we want from games in the current gen.
If it was a mistake, how the game now coming to Series S proving that? The only thing it proves is that split screen is a demanding feature and MSFT shouldn’t impose parity of that, which they shamelessly accepted after the success of BG3. It’s still a good console to play modern games, of course not at best fidelity, but I don’t think that matters.
Edit: just realised you’re saying that with an incorrect conclusion that split screen wouldn’t be coming on Series X. Well, that isn’t the case, and probably brings the game to more people with least amount of harm.
I played Skyrim AE right after Horizon Forbidden West and I kept finding the simplicity and visual clarity of the game to be so damn beautiful. The game has the right amount of clutter, right amount of volumetric fogs and right amount of texture detail to be easy on eyes and believable as a consistent and functioning world.
Is that 220 number the first party games or all 360 games the aren’t backwards compatible? I thought the number was in thousands.
Edit: I was wrong it is 220 only.
Here’s Digital Foundry’s analysis, looks rough!
Hate: Tapping, quick time events, looting animations, long loading screens especially when you’re expected to die often, game taking control away from the player or excessive input latency, long NPC expositions for fetch quests.
Love: addictive gameplay loops that are borderline checklists but fun (Far Cry, Days Gone hordes, Ghost of Tsushima camps etc.), environmental impact like in Death Stranding/reactive NPCs like in Bethesda RPGs.
+1. As someone who’s working their way up through the PS4 library, I can easily say that I’m well fed, and PS+ has actually being really great in that sense. Patient gaming always leaves you with something new and different to look forward to without having to worry about long development times of games these days.
When I was young I would spend hours taking photographs or randomly roaming around in GTA San Andreas, it was a nice break from reality to just be free. As I grow old, I find myself actually enjoying good narrative without painfully complex mechanics like Minecraft, and I presume TotK. Back then I would skip the missions and just fool around, now i would follow the missions and in the process fool around only after i get comfortable with the game world and setting.
I played this Pokemon PC game back in the day. It was a simple Windows UI game with radio buttons for selecting your attack in a turn based setting. The only graphical element was the images of pokemons on the boring gray Windows panels. I played way too much of it back then but it was basically a simple luck game with a leveling system.
Update: it was Pokemon Simulator
About to finish Alan Wake 2 and its DLCs. It’s a great game but for me it’s bit too artsy fartsy. The flow breaks each time you switch the character, which in turn affects the pacing. Having said that the concept is cool, the fmvs integrated into the game are really high quality, they act as emmisive light sources, causing surroundings to reflect it. Pretty cool.