Inside and Naissancee have a lot of moments that just gave me a huge sense of awe. They have some really haunting, yet beautiful scenes.
Thumper just makes me constantly question how the hell the devs made the game look that way.
Half Life Alyx is weird because it didn’t so much blow me away with the huge things as it did with the small things. There’s so many small objects and details everywhere that stand up even when you’re physically shoving your face into them.
Haven’t played observer, but the aesthetic and horror aspect remind me of SOMA.
If you want something more action focused with a cyberpunk aesthetic, I can’t recommend Distance enough. (If you need a pitch: racing game with horror and your car can fly). I also just started playing Severed Steel and I’m enjoying it a lot so far.
I will also concur with the other person who recommended Outer Wilds. Don’t look up anything about it, go in as blind as possible, and try to see it through to the end. You will not regret it.
Hey I think I got that same one, at least it was also was $15 and from Anker. Some of the outer plastic is rubbing off though so I’ve been looking for a new one. Unfortunate not many companies make good quality vertical mice - the only one I’ve seen that seems well built is the logitech mx vertical.
There’s a singleplayer game with a similar concept, Time Rifters
You’re forgetting economies of scale. Let’s take phone plans. A few giant companies have infrastructure (cell towers) built across the country. Coverage is extremely important - a phone plan with coverage in a small area isn’t anything anyone will want. How is a third party supposed to compete? They’d need enough money to set up nation-wide infrastructure, contracts with phone manufacturers to make sure phones are compatable, and they need to do all that before they even sell anything. Even if you try to compete, how do you make your prices competitive after spending that huge amount of money?
Are they really subversions? A pure capitalist society is determined purely by incentives and the rules of economy (supply and demand and such). If it’s in a business’s best interest to do something unethical, they will do it. They will band together to price fix, they’ll collaborate to pay workers the bare minimum, they’ll create monopolys and duopolies to get the most money possible, because in a capitalist society, money is the #1 incentive. Government regulations are anti-capitalist policies to prevent these things from happening - although maybe not as effectively as they should be, given how things are.
12 Minutes. It sucks because I was really looking forward to it - it’s published by Annapurna which has an amazing track record, and the trailer and concept looked really interesting. But it just kind of devolves into a really basic point and click game with one location where you just have to try every combination of things until something works. And the story itself is just a trainwreck. I wasn’t left satisfied or with any interesting thoughts, I was mostly just confused as to what the hell I was supposed to get out of it.
If you want a good time loop game published by Annapurna, just play Outer Wilds.