• 0 Posts
  • 29 Comments
Joined 2Y ago
cake
Cake day: Jul 01, 2023

help-circle
rss

Quite true. And, as awful as it sounds, it’s also hard to find people at your own level. Whenever I do meet a fellow dev, they’re always either just starting or years ahead of me haha. So that either leaves me teaching, or in the dust, never just… jamming.


Yes, Godot 4 is faaaaar better in all respects when it comes to 3D. Both better looking and better performing.

Maybe we should all get together! A few other devs have responded to me here :P


I’m pretty much a Godot dev at the moment, though I’ve also used UE4 and GameMaker before that. I’ve not really touched Unity much.

I’m not at the level of working with studios - it’s been a hobby of mine since I was a teenager, and only the past 4 years of so have I taken it more seriously.

I still haven’t released anything myself, apart from a couple jam games, and though I’ve started a few more substantial projects, I haven’t completed any. My current major project, though, I do hope to finish. I also have a minor side project I managed to complete an initial version of for a jam: https://irmoz.itch.io/upheaval which I intend to complete in the following weeks, after I finish a making of video.


I’ve found Godot has pretty much everything I need. I roll my own components using the node system, and combine it with inheritance for the full flexibility of both worlds. There’s also Godot-rust, an extension to Godot that adds Rust bindings!

I code in Godot using GDScript, make my models using Blender, compose my music and edit sound using REAPER, and edit images using GIMP. I’ve also recently started making videos using Kdenlive (I use linux btw ;))

I’m curious about other engines, true, but for anything they may have, the thought of losing Godot’s workflow is crippling.

If you’re interested, here’s my latest project: https://irmoz.itch.io/upheaval

I’m working on a video about how I made it, too (it’s mostly components)



Atm I work in godot. I’ve had no work above indie, and very little outside my own projects. I’d like to say I’ve become quite competent, though.

Here’s my latest project: https://irmoz.itch.io/upheaval

It’s a jam game, a low-res first person shooter inspired by doom, with a horror theme, and adaptive music. The weapons are made from body parts :D


Well, I learned programming through game dev, and haven’t really entered the world of programming outside yet… so I’m scared of what’s to come when I start my CS degree haha



I’m an amateur game developer. It’s very, very rare I actually get to meet someone else who’s into it. Everyone else is either overly impressed, thinking I’m some genius making COD or GTA in my spare time (I am definitely not), or some combination of thinking I’m lying/complete disinterest. It makes me quite sad to see that programming is still relatively niche.


Yeah, that’s exactly what they said… can you refute that surplus value is extracted through exploitation of labour forces? No? Didn’t think so. Much easier to insult and deride, and pretend that was a meaningful or valuable argument, than to actually make one.



Damn that boot must be so far down your throat it’s comng out your ass






I think you’re missing the point. They’re just saying the incentive structure of capitalism doesn’t necessarily encourage the best types of games. We see this with borked EA launches, predatory MTX, loot boxes, battle passes, etc