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Joined 2Y ago
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Cake day: Jun 14, 2023

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I really enjoyed playing Hades, but I just didn’t have the skills or patience to progress at the pace I wanted. So (after realizing that being prideful about difficulty settings in my hobbies that i do to have fun is a dumb way to live), I turned on God Mode. You get extra stacks of damage resistance every time you die, capping at like 80% or something, and you can turn it on and off as needed. After that, I was having so much more fun, and the rate of progression was much better for me. I felt like I was finally playing the game that everyone else was loving so much.


I think it worked really well for TotK. Unlike with BotW, I was actually kinda excited when my weapons broke because by that time, I had some new, better monster part I wanted to fuse to make a new, better weapon. It made it more fun having the weapons break so that I would be more likely to try new combinations.


I think it’s because they want to appeal to a younger audience, too. They want a 10 or 12 yo to be able to play Pokemon and Mario, and it’s hard to get parents to buy a $500 console for a pre-teen. So they need to hit a lower price-point than PS or xbox