This is really a “it takes all kinds” moment for me. I can’t think of a mechanic I dislike more than weapon durability. It makes me feel like I have to “save” my good weapon and only use it for boss fights or something.
In a way, it’s cool to hear how and why someone loves it, even if I don’t relate.
I think it’s important to bear in mind that some of those things are what neurotypical folks, I guess you could call them, use to convey interest or disinterest. Eye contact is a way to express interest, and helps to show one is intently listening to the speaker. Conversely, frequently glancing away is kind of the body language equivalent of giving short “uh huh” type answers when one is trying to disengage from a conversation.
My point isn’t that you should feel bad about struggling with these nuances; I just think it’s worth mentioning that some of those negative reactions you may have experienced just has to do with expectations in body language. It’s not that someone who’s neurodivergent is being an asshole, it’s just that they’re sending out signals we’re otherwise used to interpreting as disinterest, and that is (often) off-putting.
Again, it’s not something to feel bad about, it’s just communicating on different wavelengths so-to-speak. Sort of like a language/culture difference.
You can, and I’m doing that right now. Logged into lemmy.ml through their site. However, I can see how one might be hesitant to log in through a 3rd party like this. It does look really nice, but I do wish it had a light mode as well.
I read that any NPC/Quest that required this before will now be visible to living players. I think in the case of the BRD one, the NPC will himself appear as a ghost to living players.