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Joined 2Y ago
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Cake day: Jun 05, 2023

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While I personally really enjoyed playing Stray, I’m having a hard time imagining it as a straight narrative.

While the setting was immersive and gorgeous to look at, and the gameplay was quite enjoyable; the narrative was quite light. The cat cannot speak and doesn’t have much motivation beyond going home. Though the robot companion does have motivations and the ability to speak, it is not the main character of the game.

Regardless, I will be interested to see how the movie turns out.


Stray movie based on video game, Ice Age director's next film a go at Annapurna
> Following the success of its debut feature, Nimona, Annapurna Animation is ready to launch its next phase of movies. > > Multiple projects are now in the works as key creative positions have been put in place, including a new project from Nimona co-director Nick Bruno and the next title from Ice Age director Chris Wedge, EW can exclusively report. > > Among other intriguing items on the agenda for the division are plans to adapt video games from Annapurna Interactive, the gaming branch of the indie studio. First up is Stray, the award-winning adventure game from the developers at BlueTwelve Studio. > Baird went on to say that there's "something so emotional" that the creators are trying to capture when adapting the game to film. BlueTwelve, he explains, described the game as having a "sort of 'hopepunk' vibe," a narrative concept that optimism is a form of resistance. "I love that term, hopepunk," he says. "I think, if we are going to do this adaptation justice, this is going to be the first and greatest hopepunk movie that's ever been made." > Though the division heads won't reveal what other games they're considering for adaptation, Millstein does explain why Stray was the title they went to first. > > "First off, it is just wildly popular," he says. "People engage in the game for a variety of reasons, and I think for us at Annapurna, working with different creative people, it's a puzzle. What is it about this game that is so popular? Then the question is, how do you adapt a game into longform storytelling that is incredibly respectful to the game itself and the audiences, but then also is film worthy? The process of that is always part of the challenge."
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While this is specifically for SAG; anecdotally, it seems the WGA/ SAG strikes have inspired other unions to stand up for themselves too (auto workers and flight attendants unions).

Hopefully this might inspire the video game industry workers to unionize as well.


SAG-AFTRA Seeks Approval for Second Strike Against Video Game Companies
Archive link: http://archive.today/Z5F3X > With one strike already underway, SAG-AFTRA announced Friday that it will seek authorization for a second strike against the major video game companies. > The union has a separate contract with the major video game makers, including Activision and Electronic Arts. The contract was originally due to expire last Nov. 7, but was extended for a year to allow for further discussions. The talks are due to resume on Sept. 26. > In a statement, SAG-AFTRA’s president, Fran Drescher, blasted the video game companies for their “greed and disrespect.” > SAG-AFTRA went on strike against the video game companies in October 2016. The strike lasted 11 months. > > This time around, the union is seeking rest periods and safety protections, in addition to the wage increases and AI provisions. The union wants an on-set medic for video games, similar to current provisions in TV and film, and a prohibition against stunts during self-taped auditions. > > Ballots are due at 5 p.m. PT on Sept. 25. The union will also hold informational meetings for affected members during the voting period.
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It definitely doesn’t look like it would be fun to play; but having played PowerWash Simulator, there is something very relaxing about the gameplay loop.

It definitely isn’t for everyone, and it isn’t the most challenging game; but that doesn’t mean it can’t be relaxing and fun.

In any case, I don’t expect this to turn you around on the game, but it’s not as ridiculous a premise as you’d think.


PowerWash Simulator Back to the Future Special Pack Announcement
> Great Scott! Back to the Future is coming to PowerWash Simulator! > We'd love to reveal more but we don't want to disrupt the space-time continuum. 💦
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Honestly, I would hope for that as well; but it seems very similar to the enshittification of Amazon (Wired link, archive link):

Marketplace sellers reached huge audiences and Amazon took low commissions from them.

This strategy meant that it became progressively harder for shoppers to find things anywhere except Amazon, which meant that they only searched on Amazon, which meant that sellers had to sell on Amazon. That’s when Amazon started to harvest the surplus from its business customers and send it to Amazon’s shareholders. Today, Marketplace sellers are handing more than 45 percent of the sale price to Amazon in junk fees.

Basically the notion is once a storefront has captured the bulk of potential customers, they are able to extort their suppliers however they want, since it’s the only way the suppliers can reasonably reach the customers.

Hopefully in this case, the publishers can explore other sales avenues; but it all depends on the reach of the subscription service.


Part of this article just feels like the capitalistic notion that profits should only increase and anything but that is failing:

"Expectations for Devolver this financial year were $115 million to $120 million, and they’ve had to go back to $90 million. The majority of that is the delay of big releases into 2024. I think those are decision for the right reasons, although investors won’t like it in the short term.

But I wouldn’t be surprised if the subscription model WAS actually hurting smaller developers. I remember hearing people hypothesizing that would be the case for a long time.

If you have Gamepass or PlayStation Plus Ultra, you can play almost any small publisher game for free. With that set up, there’s a very large incentive to only play the games on the subscription service, instead of buying a full priced game to try out.

The problem is that once a small game is on the service, a large number of potential sales are going to be cannibalized by people playing on the subscription service instead of buying the game.

This leads to a scenario where your game needs to be on the subscription service and you have less sales because of it. This means that Microsoft and Sony have a large amount of power over the small publishers’ vitality, since a lot of money now needs to come from deals with them.

As Microsoft starts tightening its purse strings trying to make Gamepass profitable, I wouldn’t be surprised to see more small publishers suffering as a result.



Basically, I think it’s exactly what @Gaywallet@beehaw.org was saying: these decisions aren’t being made with any actual facts/ data as the basis. The decisions are solely based on “gut feelings” of the higher-ups. Attendance is the only way the higher-ups know how to gauge productivity, and that is going to trump any actual productivity data.


Remote work is such a boon to workers, and from my perception there is not a lot of benefit of mandating in-person work.

It really feels like the push to return to in-person is primarily driven by a combination of propping up the industrial real estate industry as well as managers not trusting their employees, and perhaps some level of maliciousness towards employees.

The return on investment on operating an office space for the nominal increase in productivity really makes in-person work feel like it’s only for the managers’ egos.

The fact that the Zoom CEO is pushing for this to me does not represent a lack of faith in their product, but a strong desire to squeeze every drop of productivity out of their employees regardless on quality of life and regardless of return on investment of the cost of operating the office.


Do you know what aspects of Roblox you’re brother likes (crafting, game building, the social aspect, etc)?

For a more crafting heavy game, there’s Minecraft or Terraria (I think). For game building, Game Builder Garage on Switch, or Dreams on PlayStation might be nice. Unfortunately, I don’t have any good social game recommendations, though.


I personally disagree.

While cash is the most useful gift, gifts aren’t a utilitarian practice. A gift is an opportunity to show someone that not only do you really know them enough to choose something they would enjoy; but also that you’re thinking about them, and that they are worth effort and thought to you.

Of course, good gifting gets harder as your giftees can afford what they want on their own, but that just makes the sentimental aspects even more important (in my opinion).


Honestly, I’m not sure. I don’t have a lot of experience with PC gaming (or its related piracy), but there seems to be a lot of drama in the pirate community due to the difficulty in bypassing Denuvo.

In this particular case, a good Switch emulator may be enough to bypass it; but my guess is it’ll be more complicated and resource taxing on the Switch than a simple hardware check.


Personally, I’m not much of a PC gamer, so I don’t have a lot of personal experience with Denuvo; but this sounds pretty concerning.

My understanding is that by Denuvo LoJacking into every part of the game, it seriously hampers performance; and the Switch is underpowered enough as it is. I can only imagine how poorly games will run if the Switch has to devote resources to Denuvo as well.

Plus, from a preservation standpoint this is terrible too. Even if the studio drops Denuvo down the line, it will forever be included on the cartridge. This means that in the future, the only way to play this game will have to be an emulated copy, since you won’t be able to get the update to clear the (no longer supported) Denuvo from the game.


Denuvo security is now on Switch, including new tech to block PC Switch emulation
The first of the tools Denuvo is offering to Switch developers is Nintendo Switch Emulator Protection, a “revolutionary technology to protect games launching on Nintendo Switch from piracy”. According to Denuvo, the new tech can be applied to Switch games to block the ability to play them on PC emulators. “Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version,” the company says. “This can happen with any of the numerous games available on Nintendo Switch.
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Personally, I don’t see any draw over just using a Kishi style controller with your phone.

Even if you wanted a standalone device. It would be cheaper to buy a cheap phone to go with the controller, and then you could use it for local emulation.

I wish it had the WiiU style connection (instead of going through WiFi), since at least then it could be used for interesting asymmetric multiplayer games, or multiplayer games without screen splitting. Maybe they’ll add that down the line, though…


PlayStation’s first Remote Play dedicated device, PlayStation Portal remote player, to launch later this year at $199.99
PlayStation Portal remote player brings the PS5 experience to the palm of your hand. It includes the key features of the DualSense wireless controller, including adaptive triggers and haptic feedback*. The vibrant 8-inch LCD screen is capable of 1080p resolution at 60fps, providing a high definition visual experience that’s expected from the high quality games created by world-class developers. PlayStation Portal is the perfect device for gamers in households where they might need to share their living room TV or simply want to play PS5 games in another room of the house. PlayStation Portal will connect remotely to your PS5 over Wi-Fi**, so you’ll be able to swiftly jump from playing on your PS5 to your PlayStation Portal. PlayStation Portal can play supported games that are installed on your PS5 console and use the Dualsense controller. It also includes a 3.5mm audio jack for wired audio. PS VR2 games, which require the headset, and games that are streamed through PlayStation Plus Premium’s cloud streaming, are not supported.*** PlayStation Portal remote player will launch later this year for 199.99 USD | 219.99 EURO | 199.99 GBP | 29,980 YEN. We’ll have more details soon on when pre-orders begin for PlayStation Portal.
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Xbox’s Backwards Compatibility is definitely a big deal; but as someone who loves old games as a concept and has never thrown out a console, it’s not as big a selling point as you would think/ hope.

I personally wanted to try some of the PS2/PS3 only games and didn’t have a PS3, so I bought one used a while back. I probably only logged maybe 10 hours in it before getting completely side tracked by my backlog of modern games. And while I know that’s anecdotal evidence, it really seems like the allure of classic games might not be enough of a selling point.

This is something I think Xbox had the right idea about. While BC is very useful in concept, there aren’t so many classic games that would draw people away from modern games; so you only have to support those few games.

With that in mind, I think Sony could offer BC for their relevant PS2/ PS3 exclusives since they would only need to guarantee emulator performance for a much smaller number of games. I don’t think it’s likely for Sony to do this until they are no longer the dominant console, though, as they can make more money selling their PS3 subscription service.

From a game presentation standpoint, BC is a huge issue and I would personally love to see it happen for the PS5 (and I’d like to see it expanded to all games for the Xbox as well); but I doubt there would be much return on investment for developing the BC features, and that’s the only motivation for corporations.


It’s very interesting to see console games moving to mobile more and more (especially as phones get more powerful). I am curious if more game devs will plan on that as they design a game from the ground up, especially since designing for the Switch means the processing power is already limited somewhat (though the control scheme would certainly be an issue to a degree).

Bugsnax is a fun and engaging game that doesn’t (to my recollection) have a ton of fast paced elements, so a mobile port would be quite at home (even with mobile controls), though I suppose I would’ve preferred to see the resources going into this port go into a new game from Young Horses since I really enjoyed Bugsnax.


This is largely off-topic; but for anyone who is interested in playing Hogwarts Legacy without supporting JK Rowling, I would highly recommend checking out your local library.

If your library carries videogames, it is highly beneficial to support your library AND it doesn’t directly support JK Rowling, so it is helpful on two fronts.