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Cake day: Jun 05, 2023

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Arma is an interesting example. I’d say that it is only an open world game in some scenarios, and often times is a linear game that happens to have a big map and sandbox.

In any case, I’d agree that it having a large world with many possibilities is important for the gameplay and ability to mod/create content across the maps.


Having globally routable IPv6 addresses for each device doesn’t prevent you from running firewalls.


I wrote a Matrix bot that can be used for my community to schedule gaming events. I just pick a time to play a particular game, and play with whoever shows up.


But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?

As I understand, there are three tiers to this:

  • Official servers will use FaceIt exclusively.
  • Servers rented from official partners will have the choice of FaceIt or EAC.
  • Community-run servers will only be able to use EAC, and won’t be hooked into the global progression system.

One of the many problems with FaceIt is that the server-side component is not allowed to be freely distributed, which is why community-run servers won’t have the option to use it.

Personally, there is no way I am buying this unless if they reverse their plans to use FaceIt.