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Joined 2Y ago
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Cake day: Jun 17, 2023

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A lot of reviews and comments (in general, not here) went with a very surface level “critique” about the game without diving into what failed compared to previous titles.

For me personally, the new game missed a lot of what made the previous games special writing wise - characters are barely that, story is way more contrived and bland. Gameplay and activities are nowhere near what we had before as well. It’s just a weaker game with a nicer coat of paint.

I know that might be a tough sell, but I feel like this video by Tehsnakerer gives a really good look into what went wrong while avoiding (and even calling out) some of the most common complaints. It’s a good watch but it’s also 2.5h long and not everyone has time or interest in that. If that’s the case I might write a short summary when I have some time.

That said I already had some problems with SR3 and 4, doesn’t mean I’m going to try and force people to hate them. If you had fun with the new one that’s the important part.


That wasn’t meant as a negative, I love long form content!

It was a fun read and I’m glad I could learn a bit more about the game. Shame about their over ambition but at least they gave it a shot - having all the processes figured out can cause a bit of blandness these days, more so with high-budget titles.

Fun fact, I actually managed to score with the basketball on my first try when I played the game last year. Didn’t try again, decided to take my win while I could.

I feel like Trespasser would be an interesting project to try and recreate for VR - the basic gameplay is already there after all.

Also, RIP Neverhood. Don’t think I ever finished it but it was a fun one.


Boy that’s a lot of text. I had quite a fun time with the game so I’m definitely reading this when I have a moment.

Congrats on putting it all together!


Yeah, it’s definitely not for everyone nor for every game but it can be really fun and relaxing as long as you don’t care about constant action or lots of progress.


That’s pretty much me with most (open world) games.

I always treated games as a different worlds to get immersed in and that’s how I approach them to this day.
I’m also a weirdo who likes to makes games more difficult and realistic/tedious for myself which means stuff like limiting the amount of carried items, not using fast travel, acting like an actual part of the world, turning off the UI if possible and choosing fashion over min maxing.

I don’t think I ever did any kind of “gimmick” challenges. Probably because it kind of contradicts with my usual way of play.
It is however always interesting to read up on them - it amazes me what some people come up with to spice up their playthrough.


Still playing Ridge Racer 2 and Pangya.

The former seems to be quite a bit easier than I remember it being, but not to a point where it would affect my fun (I’m also realitively early into the game).
Pangya is really growing on me as well. Just finished episode 1 with the first character and got about half-way with char #2. I really like it and I’m surprised I didn’t know about this game for so long.

Lastly, I replaced Minecraft with The Sims 2. I was planning to install it just to see how it works through WINE and suddenly realized I’ve been building for like 6 hours. Boy those games are scary…