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Joined 2Y ago
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Cake day: Jun 12, 2023

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There’s an important moment where you have to ask yourself…

“Is this story so bad I’m not invested in it anymore?”

“Is the gameplay bothering me so much that it feels bad or unfun to me?”

If the answer is yes to both of those, you may feel free to drop the game with full confidence you’re not gonna play it again.


Games that don’t do this: infamous series. The first time on the first one is incredible. But afterwards as a trend, loading the game goes straight to your most recent save with zero menu.

Killzone: Shadowfall. No intros. Straight to the main menu when you boot. Unique and wild every time!


I would say the pursuit and journey for happiness is the sweet spot. It’s why artists and studios jump right back into some of the hardest processes to go through as they try new things on a new project. After finishing their movie or game, that high of achieving all of those things eventually due down and the question of what happens next settles in.

Like climbing a mountain. Sure all the enjoyment is at the top, but once you learn to enjoy the grand scheme of the whole process, there lies happiness. Anything could happen, but it doesn’t quite matter because you’re still inspired and driven to climb your mountain.


There’s 3 people working on this game and there’s hundreds of cheaters popping up every other day. It’s a massive load.

Especially when they also have to deal with DDOS attacks as they try to keep their servers alive for so many people too.

It’s 100% warranted and I’m glad they still saved a path for Linux. Even if it’s like, “You must be on the STEAM Kernal” or something, it might unlock a path for other anti-cheat to have some sort of access on Linux as well.