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Cake day: Jun 10, 2023

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Hare Krishna monks, AFAIK. 2 was indeed largely the first game with improved lighting. Was still pretty great for the time.


Yes, it dips slightly below 60 FPS. Of course it’s up to OP if that’s good enough.


A plain 6800 should be pretty decent for 1080p60, unless you absolutely must have ultra settings. There are guides on what graphics settings are worth the performance hit, if you follow them you can get nearly identical visuals with a nice bump in FPS.

But I agree as far as the 6750 and 6700 XT, they’re already struggling a bit with Starfield, and it’s not going to improve going forward.


60 is standard, but there are a handful of companies trying to make 70 the standard.


It’s 25km/h. There is also a 45km/h category with stricter regulation.


It’s not out on Xbox yet anyway. But it might be an idea for OP to say what platform(s) they play on.


You don’t need the biggest map ever to make a good game. You do, however, need the biggest map ever to make a good Elder Scrolls game.

No you don’t. The evolution of the Elder Scrolls series proves that, as the map size has been massively reduced. The Skyrim map is extremely tiny compared to Daggerfall.


I played around 20 hours of it at launch, and it was bad. Not just in all the hilariously broken things that were memed all over the place back then, but the fundamental concept of the game just didn’t quite work.


Morrowind was the first of the ES series where they drastically reduced the area but invested more in the content in that area. It had a unique art style and location. It kept most of the complexity of the prior games in the series, while subsequent games heavily simplified things to cater to console gamers. There are a lot of babies that were thrown out with the bathwater after Morrowind. Of course the later games also added a lot of improvements, but I think for its time, Morrowind was a very good game. It depends on preferences, but I would consider it the best game of the ES series relative to when it was launched.



FWIW the Steam cut is lower for games that sell well. It’s probably below 25% for BG3 overall.


Bioware made BG1 and BG2 and other RPGs in a similar vein, but has more recently made games trying to appeal to the mass market and failed miserably (Mass Effect Andromeda and especially Anthem).

The BG name lay dormant for a couple decades until Larian acquired it and released the highly successful BG3. So they are beating Bioware at their own game.


Given that there’s plenty of PCs out there with lower spec than the S

Not when it comes to memory. The Xbox SS only has 10GB combined system memory and VRAM. The PC version of BG3 requires 8GB system memory plus 4GB of VRAM, so the SS is a couple gigabytes short in total.

Going by the Steam hardware survey, 95% of PCs have at least 8GB of system memory, with 16GB being easily the most common amount. 80% have at least 4GB of VRAM, with 8GB being the most common amount.


Just in case BG3 didn’t illustrate the downfall of Bioware vividly enough, they go ahead and do this.


Inherited from naval wargaming, where it came about because first rate ships of the line had better armor than second rate etc. so armor class scaled inversely. That meant THAC0 was the best way to figure out what you needed to roll to get a hit.

It’s also not functionally that complicated (your THAC0 minus target AC), just weird and confusing if you try to understand why it works that way.


While everyone has been talking about Baldur’s Gate 3, I decided to cave in and started a replay of Divinity: Original Sin 2. Well, yea, I got a ten years old PC and a Ps4!

I’m sure your PC could run Baldur’s Gate 1 and 2… 😉


The tutorial in CK II is so bad

You can’t just talk that way about Ireland.


Baldur’s Gate 1 actually did have a tutorial in Candlekeep. Including temporarily giving you a full party to battle some critters in a basement.


Stellaris is far from the worst offender, and yet you’re still entirely right.