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Cake day: Jul 10, 2023

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Take a read of this summary (by IGN) of their Madden 22 review:

“ Madden NFL 22 is a grab bag of decent – if frequently underwhelming – ideas hurt by poor execution. Face of the Franchise, to put it mildly, is a mess. Homefield advantage is a solid addition, but it doesn’t quite capture the true extent of real on-field momentum swings. The new interface is an eyesore, and the new presentation is cast in a strange and unflattering shade of sickly green. It’s smoother and marginally more refined, but in so many ways it’s the same old Madden. In short, if you’re hoping for a massive leap forward for the series on the new generation of consoles (or on the old ones), you’re apt to be disappointed”

Now, I want you to read that and ask what you’d rate it based on this info (or the whole review).

IGN has a scale approximately this: 10. Masterpiece 9. Excellent 8. Great 7. Good 6. Okay 5. Mediocre

I don’t think I need to tell you that the user reviews for this game don’t even reach mediocre. Not to mention the gambling inclusion that IGN doesn’t take seriously in any sports game it reviews. But IGN still called Madden 22 a 6 or an “okay” game.

I’m not saying they’re lying necessarily but the result is the same. The honest critiques are ignored to keep receiving review codes. That score should be left out entirely but they refuse because it drives clicks. It’s a joke.


Ratings. Are. Stupid.

When it comes to movies and audience scores, sure, look at the rotten tomatoes score or whatever. But everyone should realize that the average score of EVERY CRITIC is just going to be a useless number.

Not only that but reviewers who represent entire companies like the people at IGN and elsewhere aren’t giving an honest opinion. I know this because a few of them have given their honest opinion before. They got fired for low scores.

This is the reason that I enjoy watching reviews from people like ACG or SkillUp. They don’t need to give a score because their opinion isn’t a number. Enjoyability isn’t a number. Both of those reviewers enjoy games slightly different than I do, but when I watch their reviews I get a sense of if I will enjoy them.

Seriously if you go to outlets who give scores on games commonly, stop. Very little time is put into choosing these numbers and they reflect nothing about enjoying a game for you personally. Go watch a review from ACG or SkillUp. Outlets like IGN or PCGamer can’t hold a candle to these guys.


I’m not a game dev, but from my modding experience it depends on the game.

MOST of the games that have these insane file sizes actually do it to cut down on processing and on load time and reduce pop-in. If a texture or level doesn’t need any decompression, it loads faster. So entirely depends on the asset. So a lot of games do still compress textures. That’s why there’s a discrepancy between the data downloaded in steam and the actual runtime storage requirement.

The 3D models themselves are usually lower space. As is dialog and audio. Though all of those will be mildly compressed probably.


Does the patch size even mean anything anymore? It seems like they just ship out anything that can’t be recompiled on the users end


What is your favorite todo app without a subscription?
Looking for an alternative to apps like TickTick and Todoist but I don’t want a subscription to deal with. I can justify a one time purchase of a todo app though as long as it’s reasonable. Any recommendations?
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I was reserving judgement. Just giving reasons to be cautious going into this. Everyone should still be excited, I’m just saying “expect a Bethesda game” so look at their recent games and that’s what you’re getting into probably. With those expectations, you’re less likely to be disappointed


I’m just concerned and will wait for reviews before buying (like everyone should). Bethesda has a reputation for being slow to fix games and having lots of bugs and crashes at release. And even then, they patch them up to being playable and leave the rest for modders to fix.

What makes you think they stick with their games? They fix bugs for about a year or so after release and move on, just like any other studio. They fix stuff in re-releases but you have to pay for that.


Yes but they had an incentive to stay with it. It’s actively profitable. Whereas with star field not so much


You’re not wrong. But I was just pointing out the validity of talking about the semantics of piracy. I ultimately don’t care what people decide to do, just be aware of what it is you’re doing by blocking ads. Which is most of what Linus was saying.


It’s not like you see the ads that have trackers, they get blocked. So it’s still part of the agreement sort of. And you’re also aware that it’s revenue for them. People assume it’s a moral argument, it’s not. You can pirate from absolutely evil people, but it’s still piracy. That’s why I don’t view it as worth arguing over for the most part. I WANT people to realize that it’s piracy but that they’re actually doing something ethical.



I want to be clear still, piracy isn’t a problem or wrong necessarily. I’m not pushing a corporate narrative by saying this, I’m more concerned about creators and other sites that use ads for revenue such as newspapers. So if you want to “pay” a site without money, don’t pirate their content. That’s all. That’s similar to what Linus has said.

But I think this is somewhat similar to asking you for a ticket at the door for a movie. If the “ticket” is watching the ad and they’re asking you to buy the ticket (with premium) or get it from ads, bypassing the doorman would mean it’s piracy. Doesn’t even matter if the doorman doesn’t try to stop you. Doesn’t matter if they don’t pull you out of the movie.

You being the product is irrelevant to the piracy thing. But it is relevant to the moral thing


Purchasing and pirating don’t have contractural agreements. You don’t have to have a ToS to pirate something.

If DuckDuckGo does block the ad in their browser, they’ve done the work for you. And if they do not but instead Google decides to serve it to you without ads in a browser, it’s not piracy to not have ads.

As long as the intended revenue of the content you’re viewing is being blocked, you’re pretty much pirating it. Doesn’t mean it’s wrong, it’s just a definitional thing.


It is, yes. It’s a separate conversation of if it should be illegal or immoral to keep your privacy this way. But as long as you are violating the intended method of revenue for the content you’re viewing, that’s piracy to me.

I think most people hear piracy and think it’s immoral or illegal, but there are very valid reasons to pirate content such as game and movie preservation.


I see what you mean but I don’t agree. The deal being made here is obvious and you’re signing up to give them data in exchange for watching a video. You’re also signing up to view their ads. You have an option not to be the product at all. You already have the wheat, but you’re giving the middleman less than what was arranged, not just producing less.

And if you view it as okay to not give them what they’re asking for while getting the content anyways, that’s chill. Just recognize that you’re paying less for the content than they’re asking. This is even more enforced by YouTube and news papers who charge for ad free experiences.


Believe it or not, I think he has a point and isn’t at all a hypocrite. He’d show you how to pirate and torrent stuff (and has before) while also telling you he doesn’t recommend stealing. What he was saying is that the content isn’t meant to be free. The ads pay for the content. So not watching ads means the producer doesn’t get paid. Its a soft form of piracy but he wasn’t telling you what to do about that. He just said “Be aware you’re not giving people anything for their content”. I don’t know why thats controversial, he’s not even suggesting its illegal or even immoral. I never understood the arguments here but I also dont visit twitter



I’ll give them some fairness. When lightning originally launched, it was a great interface for lightweight power delivery and was more sturdy than the deplorable micro USB. I can’t explain just how bad microUSB is. So it made sense. I think USB-C just put in the legwork to be a much better adapter.

Also the giant plot hole missing here is that Apple sits on the USB forum I believe and so has some say in what the billions of devices they produce use to charge. They just can’t make money off of a standard now.


I hadn’t heard this. Good on the EU not letting them squirrel out of this (hopefully)


It makes them a very small amount of money. But they’ve also been rumored to be making iPhones use a “Made for Apple” type of cable for faster charging speeds. I think that would be really dumb but here we are.


I think these are accurate. Siri is better at being summoned and doing quick tasks but I feel like Google has a lot more features.

And for having to tinker less, absolutely true so far


Android to iPhone, whats it like? (Update)
I’m here to give an update to my journey from an Android to an iPhone after much debate in a previous post (from a different account). TLDR at the bottom. If you’d like to see the old post: [Click Here](https://beehaw.org/post/969470) For those wondering on details, I switched from a Galaxy Note 10+ to an iPhone 12 Pro Max. I won’t explain my reasons for model choice but it was a balance of price, size, and features in that order. I’ll discuss my main pros and cons in sections here, going from what is most important to me to least important. **USER INTERFACE** The user interface and experience on android isn’t awful, but I don’t think there’s much contest here. I said in my other post that apple has an advantage here and I was absolutely right. iOS has smooth animations for everything, is quicker for searching and finding apps, and just plain looks better to me. And while the android toolbar provides many more buttons for quick actions, I never used many of them. Most of the usable settings are here on iPhone in that easy drop down menu. Even long presses on icons to quickly change settings is here. And the mute button on the side is and has always been a no brained for me, should be standard on every phone. I come from Samsung and their OneUI so I recognize this could be better on other phones, but I was plagued with some stutter in animations and slow app indexing through their search bar. The UI always felt a little clunky and that’s clear with how much was changed in OneUI versions. Things were often easier to access, sure, but the common actions I was taking reduce to simpler menus. Not only that but scaling is very wrong on android phones for some reason. I had my text somewhat smaller because if I blew it up, it looked very strange to me. **iMESSAGE AND FACETIME** This was another big reason to switch because a lot of my friends have iPhones and use iMessage frequently. I can tell you that this is a problem specific to the US but so far I do enjoy the maturity of having a put together messaging app. Only recently has Google created something even close where before each android phone had their own app and it was a massive headache. As I stated, having RCS on android and iOS communicate would be big in bringing me back to android but until that happens, the social cost is not worth it to me. I know other apps fill that void in other countries but I couldn’t get my friends to migrate. Aside from that though, it’s one of the best messaging apps I’ve used and FaceTime seems more stable than most video apps. **APPLE ECOSYSTEM** Now look, I know how it works and they stock you in a walled garden. But consider that other companies do the exact same and *sometimes * the benefits can be worth it. For instance, my partner has an Apple HomePod speaker. It’s incredibly easy to stream music to it and as a plus, the Siri assistant has gotten much better. I can’t pick this apart by each strand, but the smoothness of the connections to my devices has definitely improved. I used to fail just to cast YouTube to my Tv on android for random reasons. It would take a couple tries. Now, first try every time. Same with the speaker. No fiddling with Bluetooth with this one. And the menu to change what device is playing sound is miles better than on my android phone. **VOICE ASSISTANT** This one is unexpected, but I’ve enjoyed the voice assistant a lot more. This is something that should be current across android phones so I feel comfortable speaking on it. If you’ve used SIRI previously, it used to suck. Like a lot. Google was miles ahead by every metric. Now though? I can ask Siri to play music and it knows what app Im asking for and doesn’t take up to 15 seconds to phone home and do the task. It’s faster. Much faster. The only area in which Siri suffers is when asking for web based questions. Other than that, it works better for the much more common tasks I do. **RANDOM OBSERVATIONS** I mentioned Siri but the real benefit is with CarPlay. Where to start? CarPlay is quite a bit ahead here as well. It starts up on my head unit in about 1/5th the time before the warnings even disappear. And the interface is simple and knows where to put things. Putting the time near the driver and putting the app bar on the left near where I sit just seems like the way to go. So yeah, CarPlay is smooth and even has easy ways to make it wireless with unofficial dongles. Can’t say the same for android auto. Charging times are worse on the iPhone but it’s not that bad and the phone does last me longer. My battery in my old phone was a bit older though, so I’ll call it even. **Grudges** I hate the lightning connector, it’s a PITA compared to UsbC but I don’t interact with it often, only for charging. And MagSafe would solve most problems and can be used with cases unlike my android phones wireless charging. The Home Screen is a sticking point as well but mostly just for app arrangement. Otherwise, the widgets are perfectly fine. Better than fine actually because the Home Screen implements the widgets well even if space is limited. I’ve noticed that the apps that I use frequently also have more and better widgets on iOS than on android. I noticed it specifically with TickTick but overall the systems are fairly similar but with less customization of widget size and placement on iOS. Last comment is that I understand this isn’t for everyone, we all have our own use cases. This isn’t a phone war, just here as reference for those wanting to switch or considering it. If you haven’t used iOS for a sustained period in recent years, understand that your perspective may be out of date because mine certainly was. Thanks for reading! **TL;DR** iOS has its ups and downs but from my perspective, most of what I said in my original post stands as good reasons to buy an Apple device. My main sticking points are repairability, walled garden apps, and initial price. Other than that, I’ve converted to iOS and I don’t miss many features of Android and I suspect that for all but the tech tinkerers, an iPhone is the way to go in the US.
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Where to even start with Final Fantasy?
I’ve been wanting to jump in on the final fantasy universe for a while now but I’m not sure where to start. To be clear, I don’t have hundreds of hours to play the whole series. Someone told me that each game tends to be somewhat separate from the series as a whole. So what is the most recent game in the series that I can start with that is worth it to play and wouldn’t confuse a newcomer?
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