That’s definitely something to consider. In my head ‘JRPG’ was used in the same vein as ‘manga’ and ‘anime’, where it’s used to group games that share a ton of stylistic choices. Stuff like being particularly plot-heavy, some sort of level progression system that leads to a grind, lots of secrets, intricate combat mechanics.
Didn’t realise there was baggage behind the term for some of the devs. I’m thinking the term ‘JRPG’ doesn’t mean what I think it means - perhaps for a lot of people it just lumps together all RPGs from Japan.
Hard for me to say. And to be honest, it’s been a long time since I exclusively thought about RPGs as a ‘RPG’ vs ‘JRPG’ kind of deal so the term actually hasn’t popped onto my radar unless I’m talking about squeenix/monolith/etc. games.
totally understandable, they’re so close in controls, but so completely different in gameplay and pacing.