You can be social and go to events but that only helps you meet people, it doesn’t mean you’ll make friends. I’ve recently moved, first year I was completely alone because I thought that eventually someone would come up to me. Most people are like that. They’re passive and expect friendship to pop out of thin air. I put together a basic strategy and now I have 2 friends I hang out with and a few acquaintances. Here it is, hope it helps.
A lot of the advice other posters give is great for meeting people. But it implies that you’re already able to turn a meeting into a friend. You’ll probably suck at it for the first 3 months as you flex your conversation muscles, don’t worry about it. It’s a long-term process and it will get easier. Oh and of course modify the advice to suit your situation.
A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you’re slaughtering hordes of enemy like clockwork. But if someone took control of your character they’d still lose to a goblin or two.
I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.