A friend of mine has been planning to run a game based on the trails game series and has proposed some interesting rules for the arcus units.
I realize the amount of crossover in the people interested in 5e and trails is probably very small so let me explain. An arcus unit is a small device that allows humans to channel the same magic monsters do. The unit uses small marbles called quartz, refined from rare minerals called sepith, to grant these powers. This is almost the only way to use magic as a human.
Charge points and prepared spells:
Quartz magic item rarity
Casting rules changes:
Delay period:
After casting a spell there is a delay before it takes effect, during this time they are concentrating on the spell, if they lose concentration before the spell takes effect then the spell fails.
The delay period depends on the spell level and caster status of the character. Once calculated as described below, create a marker on the initiative that is the character’s initiative minus the delay, that marker is when the spell takes effect.
Calculating delay:
Non / third caster Delay = 2x spell level
Half caster Delay = spell level
Full caster Delay = 1/2 spell level
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